Showing posts with label nemesis review. Show all posts
Showing posts with label nemesis review. Show all posts

Tuesday, December 17, 2013

Spinning Out of Control (a review of Gravwell)

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This game, in case you couldn't tell, takes place in SPACE
Trapped in the 9th Dimension, engines down. This is your predicament; the only working device on your ship is your tractor beam, so the only way to move is to push or pull off of the nearest heavy object. But what happens if that object moves the other way?

This is the premise of Gravwell, and you'd better be on your toes, because only one of you can make it out of this dimension. Try not to spin out of control.

Thursday, December 5, 2013

To the Dungeon! (A Review of Dungeon Fighter)

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[Editor's note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @FarmerLenny, and his deadly enemy, the thematic space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!]

Are you a hero, or merely a toothless charlatan? You better hope to be a hero, because the king has summoned all those claiming to be heroes, and that includes you, and done the only thing that makes sense in order to separate the real heroes from bogus lowlifes. That is, he has tossed you and a few others into a dungeon with only one purpose: fight your way out alive.

If you survive, you will prove yourself a true hero.  Fail, and… well, the kingdom can always use a little more fertilizer. It will be no easy task, as it will require great skill and a bit of luck.  And a bit of silliness.

This is Dungeon Fighter.


Wednesday, October 9, 2013

Still Red Dawn (A Review of Fortress America)

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[Editors note: The following is a dual review, featuring opinions from our in-house war gamer @spielemitkinder, and the thematic space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!] 

Wolverines!  It is America’s most desperate hour.  Beleaguered on three fronts, these United States struggle against an unthinkable invasion of the land of mom, apple pie, rock ‘n roll, and freedom.  Forget the TSA, high taxes, and Obamacare.  Lady Liberty’s very way of life threatens to vanish in the pages of history.  Will hordes of barbaric invaders sweep unopposed from sea to shining sea?  Or will guerrilla citizen-soldiers rise up through hill and dale to help their reeling army stem the tide until America’s massive lasers can blow the enemy back to the motherland, proving we really are the Home of the Brave?

Wednesday, March 20, 2013

Bad Days Ahead (a review of Dominion: Dark Ages)

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It's no secret that we here at iSlaytheDragon are big fans of Dominion and its many expansions. I think we may have logged more plays of that game alone than all our other games combined, especially if you count online play.

So when Dark Ages, the seventh expansion and fifth big-box expansion was announced, we were excited and yet filled with reservations. With hundreds of cards already in the mix, what new could Dark Ages bring that wouldn't toss the game over the edge of the cliffs of insanity? Would this be the expansion that finally jumped the Dominion shark?

Find out below as both @Futurewolfie and @FarmerLenny share their thoughts on the latest, biggest Dominion expansion.

Wednesday, July 25, 2012

Bullies, Buildings, and Beauty (a review of Carcassonne: Inns and Cathedrals)

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What comes in the box
[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!]

It's hard to imagine a time when Carcassonne didn't have a million expansions available, but seriously, there was one. There was a time when medieval city-building enthusiasts were drumming their fingers on their gaming tables, waiting for the next Klaus-Jurgen Wrede brainwave. And before Carcassonne jumped the shark, there was Inns & Cathedrals.

So what do I think of this expansion-before-the-others? Find out below!

Thursday, June 7, 2012

DeNile Is the First Stage of Sheaf (a review of Nile Deluxor)

4 comments:

 [Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!]

At Christmas when I was a kid, I always wanted to unwrap the big presents first. My line of reasoning went like this: toys are in big boxes, clothes are in small boxes. There are some toys small enough to fit in small boxes, but these aren't as cool as toys that come in big boxes. If I open the big boxes first, then I'll have something to play with once all I have left to open is small boxes.

Sometimes we don't grow out of these things.

It's easy for me, now that my toys are disguised as board games, to continue in the "bigger is better" mind-set. Bigger box: better bits. But this is not always the case, which brings me to Nile Deluxor.

What did I think of this small-box game? Check out the review below!

Thursday, May 3, 2012

A Cosmic Expansion (A Review of Cosmic Encounter: Cosmic Incursion)

6 comments:

The box is small enough to fit inside the original

[Editors note: The following is a Nemesis Review, featuring opinions from our in-house thematic-loving @futurewolfie and his ferocious opponent, the stodgy euro-loving @Farmerlenny. Make sure to read both opinions to get a better overall picture of the game!]

The original version of Cosmic Encounter was the first board game that had expansion packs, and with a subtitle like "A game of infinite possibilities," it's no surprise to see Fantasy Flight's current edition of the game get some expansion love.

Cosmic Incursion is the first expansion. Does it add more for fans of the original? Does it make the game appeal to those who didn't like the original? Find out below!

Thursday, March 22, 2012

Dungeon-Delving Deck-building (a review of Thunderstone Advance: Towers of Ruin)

3 comments:

I was first introduced to deck-building when @Futurewolfie taught me how to play Dominion. As a former avid CCG player, I was hooked immediately, but I quickly vowed that I would not collect another deck-builder for fear of the CCG's downfall: monetary investment.

But then I saw Thunderstone Advance: Towers of Ruin, and I had to rethink my vow. Thunderstone is deck-building oozing with dungeon-crawling flavor. Had I vowed rashly? Is Towers of Ruin worthy of collection? Find out below!

[Ed. Note: Thunderstone Advance, while a core set and a new starting point for the franchise, is not the first Thunderstone game that has been released. We approach Towers of Ruin as Thunderstone newbies. If you've played another Thunderstone game and want to know if Advance is for you, please read on, but I also recommend that you check out this video from The Dice Tower for veteran players.]

Tuesday, February 7, 2012

It's a Small World After All (a review of Small World)

3 comments:


[Editors note: The following is a Nemesis Review, featuring opinions from our in-house thematic-loving @futurewolfie and his ferocious opponent, the stodgy euro-loving @Farmerlenny.  Make sure to read both opinions to get a better overall picture of the game!]

RISK is fairly popular among gamers who have not yet been introduced to the larger world of hobby gaming. And it makes sense: compared to the veritable montage of trivia games and Monopoly rethemes available at your local Target, RISK offers more strategic choices, more interest, and of course global domination.  However, when you look closer, it doesn't offer much depth; the winning "strategy" involves building up your armies more quickly than everyone else so as to overwhelm your opponents with an unending supply of dice to roll. Earlier versions of the game required complete global domination, thereby requiring the elimination of other players one at a time and resulting in an hours-long game. Newer versions mitigate this by offering mission cards (usually "eliminate red player" or "conquer North America"), but the basic dice-rolling and attrition mechanics are still in place.

I bring up RISK because for people unfamiliar with hobby games, this is the best comparison I can give to Small World. In RISK, you spread out your armies by conquering various regions on a board; the same is true of Small World.

However, I make these connections to decrease the intimidation factor when introducing or explaining a  game to new players. Small World offers significantly greater depth and a whole lot more fun, while cleverly eliminating player elimination. Read on to find out how we feel about this game.

Wednesday, January 25, 2012

European Vacation (a review of Ticket to Ride: Europe)

3 comments:
As I usually play with green, I am the tall man with a top
hat, cane, and monocle. So, basically Mr. Peanut. Just
like in real life...
[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!]

It is a truth universally acknowledged that a board game in possession of a large fan base must be in want of a spin-off. Or an expansion. Or something else that allows the company that produced said popular game to capitalize on its good fortune. Such is the case with Ticket to Ride, a game that @Futurewolfie and I uncharacteristically agreed upon and raved about here. But spin-offs and expansions can be of variable quality. For every Prosperity, there's a Catapult. So where does Ticket to Ride: Europe (a standalone game) fall on the spectrum? Find out below!


Thursday, January 19, 2012

Flip That House! (a review of For Sale)

1 comment:


[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie. Make sure to read both opinions to get a better overall picture of the game!]

When I lived with my sister, she used to love watching shows that involved house flipping, the practice of buying low and selling high. She liked the home upgrade part. Ho-hum. I was interested in the business sidehow much did the person get for fixing up that house? Was it a wash, or did they make some fat cash?

With the recent recession, house flipping is on a bit of a hiatus as a boom industry. But it's possible to relive the glory days through a little card game called For Sale.

(Ed. Note: The pictures in this review are from @FarmerLenny's copy of the game, the old Uberplay edition. It has since been released as part of the Gryphon Bookshelf Series with much the same components.)

Wednesday, November 30, 2011

The Two-Player Bazaar (a review of Jaipur)

5 comments:

[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy, the thematic, space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!]

I had heard buzz around the Internet about a great two-player game called Jaipur, but I wasn't sure about it. Mostly because the pricetag was $25, the box was small, and the components, as far as I could gather, were a deck of cards (granted, beautifully illustrated cards) and a few stacks of pogs. But when I found it for a deal, I decided it was worth a try. And I realized just how foolish I was to balk at the pricetag, because this game is fantastic.

Thursday, November 10, 2011

Auctions in Egypt (a review of Ra)

6 comments:




[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie. Make sure to read both opinions to get a better overall picture of the game!]


It's difficult to spend time in the board gaming hobby and not hear the name "Reiner Knizia." His name is a staple in the industry, and depending on your gaming sensibilities, that can be a good thing or a bad thing. For my birthday, my sister gave me one of Knizia's flagship games, Ra. And while for me Knizia's fame is a very good thing, not everyone agrees with me (namely, @Futurewolfie). Read on for an explanation of the game and our review. Spoiler alert: lots of disagreement ahead.

Thursday, October 27, 2011

Rome WAS Built in a Day (a review of 7 Wonders)

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[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!]

Gamer hype is not uncommon, and 7 Wonders, even before its many official accolades (including the first-ever Kennerspiel des Jahres), has been a particular geek darling. Copies last fall were hard to track down, and the hype continued to be laid on thick. (I suspect some of this was an indirect geek brag: "Not only is this game awesome, but I have a copy and you don't.") Still, a seven-player game that could be played in half an hour, produced interesting decisions, and allowed strategic planning seemed far-fetched, and I was sure the hype could not be true.

After a geek super-couponing deal at Barnes & Noble that any frugal mom would be proud of, I secured a copy of 7 Wonders (for less than $2 out-of-pocket, I might add /geekbrag). What do I think about it? Find out below!

Monday, October 17, 2011

From Russia with Love: The Kingdoms of Crusaders (a review)

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[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!]

We here at iSlaytheDragon.com are always on the lookout for new and interesting games. So when the call (or rather e-mail) came in asking us to take a look at four Russian games published for the first time in English by Right Games, we could not refuse.

Each day this week we will be taking a look at the four games in turn and letting you know what we think about them. We will begin this series with a look at The Kingdoms of Crusaders.

Thursday, October 13, 2011

"In Spanish it means...'The Grande!'" (A Review of El Grande)

2 comments:
The box doesn't bode well, but this is a great example of
"don't judge a game by its box."

[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!]

The box is ugly, there's no disputing that. Even after reading about the game, reading about the mechanics, and seeing the reassuring "Spiel des Jahres" pawn on the cover, I was almost convinced by the box art to turn my back. If I had done so, I would have missed out on one of my very favorite games. Well, now you know how I feel about it. But keep reading for a more in-depth review.

Tuesday, September 27, 2011

Bigger, Richer, Shinier (A Review of Dominion: Prosperity)

4 comments:

[Editors note: The following is a Nemesis Review, featuring opinions from our in-house thematic-loving @futurewolfie and his ferocious opponent, the stodgy euro-loving @Farmerlenny.  Make sure to read both opinions to get a better overall picture of the game!]

Prosperity is the fourth expansion to Dominion. Unlike Intrigue, Prosperity is not a standalone expansion; it requires Dominion or Dominion: Intrigue to play.

Wednesday, September 21, 2011

In a Kingdom by the Sea (a review of Dominion: Seaside)

5 comments:
Seaside: It's Dominion...with bits!

[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie.  Make sure to read both opinions to get a better overall picture of the game!]

Dominion: Seaside is the second expansion for Dominion. It is a straight expansion and does not include all of the bits you need to play; in order to use Seaside, you must have Dominion or Dominion: Intrigue.

Wednesday, September 14, 2011

"No, I'm from Iowa. I only work in outer space." (A review of Ascending Empires)

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[Editors note: The following is a Nemesis Review, featuring opinions from our in-house thematic-loving @futurewolfie and his ferocious opponent, the stodgy euro-loving @Farmerlenny. Make sure to read both opinions to get a better overall picture of the game!]

Space. Adventure. Empires. Fleets. Battle. Ascending Empires.

Relatively new from Z-man games, Ascending Empires is a strategic empire-building game combined with a dexterity mechanic. While the concept didn’t seem impressive or even appealing to me at first, it all comes together into a neat, tight package that is enjoyable, accessible, and yet maintains a level of strategic depth. 

Monday, August 15, 2011

Building the Glorious Empire! (A review of Eminent Domain)

13 comments:
I got my copy signed at GenCon. Woohoo!
[Editors note: The following is a Nemesis Review, featuring opinions from our in-house eurogamer, @Farmerlenny, and his deadly enemy the thematic space-loving @Futurewolfie. Make sure to read both opinions to get a better overall picture of the game!]

Eminent Domain from Tasty Minstrel Games, until just recently, was the largest board game success story on Kickstarter. It more than doubled its funding goal and attracted a lot of attention along the way. But lots of things can succeed in hype. The question remains: is the game itself any good? The short answer is yes, it is good. The long answer? Check out our detailed review below.