Are you a hero, or merely a toothless charlatan? You better hope to be a hero, because the king has summoned all those claiming to be heroes, and that includes you, and done the only thing that makes sense in order to separate the real heroes from bogus lowlifes. That is, he has tossed you and a few others into a dungeon with only one purpose: fight your way out alive.
If you survive, you will prove yourself a true hero. Fail, and… well, the kingdom can always use a little more fertilizer. It will be no easy task, as it will require great skill and a bit of luck. And a bit of silliness.
How it Plays
In Dungeon Fighter, players take on the roles of would-be heroes who have been tossed into a deadly dungeon to prove their validity, and the only way to escape is to make their way through the twisting passages defeating monsters and ultimately facing off against the final boss. If they make it that far, which they probably won't.
Exploring the dungeon is a simple task; usually, you simply move forward to the next room. Occasionally you have a choice of two or three paths you can take; some are easier, some are not so easy but offer greater reward, and some are downright difficult but also rather tempting with their bounteous prizes.
The dungeon map. This is made randomly each game, and each map offers different rewards and challenges. |
Players attack monsters by tossing dice onto a target-shaped board. Not rolling dice, tossing dice. What you roll on the die hardly matters (actually, the dice are mostly blank-sided with a few sides engraved with an icon shaped like an eye), but where you land is important. The closer you land your die to the center of the target, the more damage you score against the monster. Miss, and the monster attacks back. The simple restriction on die-tossing is that the die must hit the table at least once before landing on the target or the throw counts as a miss.
If you deal enough damage to reduce a monster to 0 hit points, you defeat that monster, earn some treasure, and move along.
The target board is a harsh mistress. |
Each player has a character with a set of three special abilities that are triggered if the die toss lands with the eye icon facing up. Some abilities trigger even if you miss!
Some of the monsters in Dungeon Fighter. |
In the right (or perhaps wrong?) circumstances, you may need to roll the die down your forearm with your eyes closed while jumping in the air. Good luck to you.
Players win if they manage to defeat the final boss. Ha ha.
The final bosses are TOUGH...if you manage to make it this far. |
The Dungeoniest Dungeon of All (@Futurewolfie's take)
When I first heard about Dungeon Fighter, it seemed like a fantastic concept. Fighting monsters? Tossing dice? Silliness? What a trifecta! How could any combination of those things result in something other than fun?
I can't say that I know the answer to that question because Dungeon Fighter is, plain and simple, a fun game. One of the game-i-est games I've ever played.
There is only a very small amount of strategy involved. Most choices are simple and tactical (do I use the blue die or the red die?), although there is some strategy in the weapons you choose to (attempt to) use. But this game isn't about choice. It's about fun.
The three hero dice and the generic dice. The eye icon triggers a special ability. |
I'm sure that someone could spend hours practicing and become impressively savvy with the die toss. But for those of us who prefer playing board games, the skill required is pretty leveling. Anyone can miss, but more importantly, anyone can score a hit. Add that to all the ridiculous ways you are forced to try and toss the dice, and you've got a pretty level playing field. Someone with more skill might be more eager to try ridiculous shots. Then again, someone with not much skill might get just as lucky with a ludicrous attempt with a combination of effects than as with a simple, straightforward toss.
Weapons and items offer huge rewards if you take (and make) a trick shot. |
Even though each player takes a turn making an attack on their own, interactivity in this game is high. Mechanisms aside, you'll cheer your friends, suffer in anguish when you miss important shots--but suffer together. You'll suggest using crazy weapons (or suggest not using them). You'll argue over whose fault it really was that you lost (after all, if FarmerLenny had scored an extra hit instead of missing all his shots against the final boss, I wouldn't have been under so much pressure to make the shot with the last die, now would I?)
The point is, the game is fun. Pure and simple. It's a great party game (as long as your party isn't too large) because it's so silly and you can cheer each other on. It's great with as few as three people, since you get more opportunity to toss the dice (but you still want some people there to witness your amazing skills. Yeah, skills. Right?) It's a great game-night closer or opener. It's not deep enough to scratch the thinking game itch, and it's not a deep strategic experience. It's just about tossing some dice.
The only real problem I've experienced in this game is that some of the requirements don't combine well, or at least, it's hard to figure out how they combine. Especially the "praying" pose, which requires that you place the die between your palms. That gets tricky when you also have to roll the die down your arm or flick it off the back of your hand. Fortunately, the game is not-so-serious, and I'm sure your group can figure out the required movement per your preference. There is also a rule for making changes if it seems a certain skill shot would be absolutely impossible to pull off.
Details about the potential trick shots in the game. Some of them do not combine very well, and all of them are tough in their own way. |
All the fun parts of tossing dice, none of the bad
Really easy to teach
Accessible to pretty much anyone
Both failure and success result in great stories
Cons:
Some requirements don't combine well with certain othersDungeon Lover or Dungeon Fighter? (@FarmerLenny's take)
Dungeon Fighter is a blast. And when I think about why, it doesn't add up, at least for me. I'm not attracted to dungeon crawler games. I usually like my games with a heavy dose of strategy, or at least a clever decision. Silly games like Munchkin or Red Dragon Inn are usually fun once or a few times, but they're not games I enjoy returning to over and over again. And I have mixed feelings about co-op games.
Then again, I like dexterity games. And Dungeon Fighter, at its heart, is a dexterity game. A silly, stupid dexterity game that's hilarious to play.
I think what makes Dungeon Fighter work, oddly enough, is that it's cooperative. I'm usually not keen on playing cooperative games at game night (let's get competitive! though as uncombatively as possible, please #Eurogamer), but Dungeon Fighter gets a pass because it is nigh impossible to win (at least given my group's skill level). The overwhelming nature of the task combined with its low stakes (the world isn't overrun with disease if you lose) creates a loose, silly, playful environment where cheers and pointing fingers are welcomed and encouraged.
The characters in the game. Each character has three special abilities, each tied to one of the colored hero dice. In addition, each hero can hold three things--items, armor, or weapons. |
If you haven't gotten this yet, Dungeon Fighter is an experience game. There are some tactics, but they're secondary. Really, you just throw the dice and hope they land where they need to. There's not any significant strategy. The team rises or falls on the skills of the players, and the point of the game is to give players a story to tell once the game is finished. Yet for all this, I wouldn't call it a "party" game. There is some setup, and there are rules, and these rules take some time to explain. It's not an ideal game for every group, and I probably wouldn't want to play with more than four players (since you wouldn't get as many turns, although watching others throw the dice is almost as fun as tossing them yourself).
This tower (to hold the monster cards) is completely superfluous... It's also really cool. |
If a player dies, she or he comes back again, but with a scar permanently reducing hit points and covering one of the hero's special abilities. |
Dungeon Fighter is hard, even on its easiest setting. But it's meant to be (which is why the rules provide for scaling the difficulty if your group gets better--mine hasn't, so we still play on easy mode). If the task weren't so impossible, there wouldn't be room for the raucous celebrations that happen when, after thirteen shots at the target's bone, you finally land a hit on the outer circle.
Look at all this loot! |
Oh, and it's Wolfie's fault we lost against Dungeon the Dragon. His last shot was shameful.
Pros:
Hilarious dexterity fails keep silliness at the forefront
Game relies on fun and ridiculous scenarios
Game doesn't last too long for what it is
Experienced-based game gives players stories to tell once the game is over
Cons:
Rulebook could be better
This is a dexterity game (if you don't like that sort of thing)
Serious players need not apply.
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