FORBIDDEN! You laugh at the sound of the word! After all, you’ve heard it before…and survived! This time, there’s not even a sinking island. What could go wrong? Flying deep into the heart of the desert, your team searches for a fabled city of advanced knowledge, great wealth, and unimagined wonders. But the expedition goes awry quickly as you crash land amongst the buried ruins. To escape, you must dig through the city and discover its ancient secrets before sun and sand entomb you with storms of time.
Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts
Thursday, November 21, 2013
Been There, Dune That (A Review of Forbidden Desert)
FORBIDDEN! You laugh at the sound of the word! After all, you’ve heard it before…and survived! This time, there’s not even a sinking island. What could go wrong? Flying deep into the heart of the desert, your team searches for a fabled city of advanced knowledge, great wealth, and unimagined wonders. But the expedition goes awry quickly as you crash land amongst the buried ruins. To escape, you must dig through the city and discover its ancient secrets before sun and sand entomb you with storms of time.
Tuesday, September 17, 2013
Oh, the Humanity! (A Review of Quicksilver)
Airships. The very word
conjures images of sleek silhouettes slicing through the skies and portends of
audacious adventure. It is the height of
the Victorian Era and England
has organized a rousing gala of pomp and fanfare to showcase its latest
lighter-than-aircraft design. Are you daring
enough to brave the winds, elements, and competing aeronauts for glory and
honor? But more importantly, are you gentlemanly enough? Aye, for the Queen, herself, will grace this
event with her attendance!
Tuesday, May 21, 2013
This Game is Watching You (An Interview with Jamey Stegmaier)
Jamey Stegmaier has a
strong passion for creating games that bring people together in the spirit of
fun, competition, and strategic thinking. With a lifelong enthusiasm for
playing and designing board games, he runs the business side of StonemaierGames along with Alan Stone. Together through their start-up company,
the two produced Jamey’s first published title, Viticulture.
Stonemaier Games is seeking to publish Jamey’s latest design, Euphoria: Build a
Better Dystopia. Their Kickstarter campaign funded in, like, one hour (it was beast!), but it will still run through June 12. If you'd like to participate, there are still plenty of stretch goals to aim for and lots of neat-looking stuff that you can get in on! We asked Jamey a few questions about this title, and he was
gracious enough to talk with us.
Wednesday, January 9, 2013
Raising Hellenism (A Review of Plato 3000)
In humanity’s darkest hours, as technology regresses and knowledge of mechanics fades, your task is to restore hope. Not based on your own measly, arrogant ideas. No, the world has re-discovered Plato’s Republic and you will forge a new Utopia based upon his philosophical musings with the aid of physics and engines and such. Never mind that the Athenian thinker had no such mechanical inclinations. He was decidedly headier in nature. Not to fear, though, the game has philosophers to help. And farmers. So maybe you should also scour old libraries for copies of Principia, Poor Richard’s Almanac, and perhaps even an old Microsoft manual. Alas, then the game would have to be called Plato-Newton-Franklin-Gates 3000 and, man, that’s a long title. Especially for just a little tuck box.
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