Showing posts with label 6 player. Show all posts
Showing posts with label 6 player. Show all posts

Wednesday, December 11, 2013

My Kingdom for a Trojan Horse (A Review of Iliad)

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It was a time of myth and legend.  When fabled warriors inspired lesser men by the thousands to rise above their mundane lives and march into history’s pages.  While old kings squabbled over land and power and wealth, they fought for glory and honor and love.  Now you can relive the most epic conflict of the ancient world.  All because of a woman.

Tuesday, September 17, 2013

Oh, the Humanity! (A Review of Quicksilver)

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Airships.  The very word conjures images of sleek silhouettes slicing through the skies and portends of audacious adventure.  It is the height of the Victorian Era and England has organized a rousing gala of pomp and fanfare to showcase its latest lighter-than-aircraft design.  Are you daring enough to brave the winds, elements, and competing aeronauts for glory and honor?  But more importantly, are you gentlemanly enough?  Aye, for the Queen, herself, will grace this event with her attendance!

Wednesday, July 20, 2011

A follow-up to Intrigue - too many cooks? (A mini-review of 6-player Dominion/Dominion Intrigue))

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8 player dominion is highly NOT recommended
In the past week I had a chance to play the 6-player variant of Dominion made possible when one possesses both the base game and the Intrigue expansion.

The reason for creating this variant is obvious:  sometimes you have more than 3 friends over to play a game, and Dominion is one of the best games out there.  It's fun, it's easy, you never know what to expect, and it's fast.  Games are meant to be a social experience, after all, and why should such an experience be limited to 4?

Unfortunately, adding more players creates a problem that just about EVERY game has to face - downtime.  Waiting for 3 people to take their turns? Not so bad.  Waiting for 5?  Now that's a different story.  In addition, the more players you have, the more likely that one or more of those players will talk a long, slow turn, thinking too hard when they should have been planning ahead during the other players' turns.