Japan has been unified.
After years of turmoil and uncertainty, a new Shogun has brought the
warring provinces under his control through cunning diplomacy and ruthless
conquest. But that doesn’t mean all the
fun has to stop! Now the emperor’s
conniving court officials, governors, and generals squabble behind the scene –
or rather in plain sight – for the Shogun’s favor. Peace is such an illusory concept.
Showing posts with label resource management. Show all posts
Showing posts with label resource management. Show all posts
Wednesday, December 18, 2013
Friday, October 25, 2013
Journey to the Center of the Earth (a preview of Rockwell)
[Note: While Rockwell releases at Essen this weekend, the components in this preview are all prototype quality. They reflect the final artwork of the game, but not the final materials. For a look at the final components, here is a nice unboxing video.]
Tuesday, October 15, 2013
A Hard Rain's A-Gonna Fall (a review of Bruges)
There's no better time to be an entrepreneurial mover-and-shaker in Bruges. Now's your chance to build canals, bolster your reputation, and erect houses for your helpers, all while flaunting what little wealth you've got in a bid for prestige.
Tuesday, July 23, 2013
You Need Me on That Wall (A Review of Island Fortress)
Have you ever dreamed of being a courageous, colonial
pioneer building a mighty fortress amidst a harsh, cruel, and barren landscape? Island Fortress dares
proclaim to be that game. However, the
only cruelty is that inflicted upon the poor saps who perish during its
construction whilst limitless resources and labor are within your reach. Still, your nondescript king must have his nondescript power projected into this nondescript area – so your task is to help build him a nondescript fort!
Wednesday, June 19, 2013
If I Only Had a Brain (A Review of Zombie State: Diplomacy of the Dead)
Zombies! Relentlessly, they sweep over the globe in wave after wave of evil hordes. Rising in all corners of the earth, the unremitting infection grows and spreads like a plague from Hell. Armies are overwhelmed. Cities fall. Civilization crumbles. Humanity sits precariously on the precipice of extinction. Bands of survivors fallback to dwindling strongholds and vulnerable safe havens in desperate efforts to stem the dark, rotten apocalypse…or simply to survive.
Sounds like the new World War Z flick opening this
Friday? Alas, there’s no Brad Pitt to be
seen here. Instead, you will take charge
of a world region reeling against an inexhaustive onslaught of walking corpses
in the board game Zombie
State : Diplomacy of the
Dead.
Tuesday, May 14, 2013
Feel the Burn (A Review of Cavemen: The Quest for Fire)
In the land before time – because early man hadn't yet
invented swatch watches – our knuckle-dragging ancestors lacked many things
like bows, baskets, and trapper-keepers.
Indeed, you may wonder how the species survived without Tupperware, pedometers and koozies,
but times were even darker than that - literally.
Until, that is, one momentous, undocumented moment.
Now, Rio Grande sends you back in time – way back – to be a part of arguably
the greatest achievement in human history: the discovery of fire! Can you lead your small tribe of cavemen to
grow and prosper, being the first to patent the roaring flame? Can you do better than our distant
cousins? Well, let’s hope so,
considering that their IQ was smaller than the number of fingers you have on
one hand. And s'mores-eaters and Kumbaya-singers throughout history will memorialize you forever more!
Wednesday, April 24, 2013
3:10 to Euro (a Review of Dark Horse)
You may be familiar with the famous words of American
Manifest Destiny, “Go West, young man!” I’m
pretty sure Horace Greely had this game in mind when he wrote that. A limitless frontier lay open for
hard-working, honest, and romantic pioneers, just like in Dark Horse. Vast tracts of fertile land lay free for
claiming, teeming with a wealth of resources ripe for the picking, just like in
Dark Horse. Only the resolute and
determined will stamp their industrious legacy upon the virgin wilderness, just
like in Dark Horse. Are you up to the task
of taming the Wild West? Harness the
land’s resources to found cities and towns, while building a network of
railroads to link them all together.
Rewarding toil, adventure, liberty, and victory points can all
be yours!
Wednesday, February 27, 2013
All Roads Lead to Victory Points (A Review of Milestones)
Roads and houses and markets, oh my! The Lord of the Manor has tasked you with developing his lands. But you’re not the only one with a fat government contract. As you all work to blaze trails, build settlements, and supply them with food, can you reach the choicest spots before your opponents? Gather material to build, but don’t get too greedy lest your liege decide to tax your excess. Because in this game, all roads lead to a non-descript medieval castle.
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