Showing posts with label gamers. Show all posts
Showing posts with label gamers. Show all posts

Thursday, May 2, 2013

Home on the Range (A Review of Western Town)

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The Wild West!  Full of romance, beauty, new starts, and those really cool swinging doors!  Also full of bushwhackers, hostile natives, unforgiving weather, and people who don’t bathe but once a month!  Now, with Game Salute bringing a new western themed Euro from all the way across the Pond, you can you carve your name into the vast American wilderness.  Will you bring peace and civilization by constructing general stores, banks, and the railroad?  Or will your rustic, frontier community squalor in crime and vice by bringing in the saloon, gallows, and outlaw’s hideout?  Of course, we all know which one is more fun, nudge, nudge.  Well, find out – because victory points and anachronisms abound in Western Town.

Wednesday, April 24, 2013

3:10 to Euro (a Review of Dark Horse)

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You may be familiar with the famous words of American Manifest Destiny, “Go West, young man!”  I’m pretty sure Horace Greely had this game in mind when he wrote that.  A limitless frontier lay open for hard-working, honest, and romantic pioneers, just like in Dark Horse.  Vast tracts of fertile land lay free for claiming, teeming with a wealth of resources ripe for the picking, just like in Dark Horse.  Only the resolute and determined will stamp their industrious legacy upon the virgin wilderness, just like in Dark Horse.  Are you up to the task of taming the Wild West?  Harness the land’s resources to found cities and towns, while building a network of railroads to link them all together.  Rewarding toil, adventure, liberty, and victory points can all be yours!

Friday, September 7, 2012

FDQ: When a Group Regular Says, "Good-bye."

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My wife and I are foster parents.  And my gaming group consists of my kids.  Now as with all foster homes, we have had children in and out of our house over the years – all of various ages and for different periods of time.  This is, as you might expect, a bitter-sweet lifestyle.  But those general musings are better suited to other venues.  To the point of this post, I’ve been pleasantly surprised with the rewarding experience of gaming with two, young girls who were placed in our home for about 18 months.  They returned to their parents last month (ages 11 and 10).  Not only do I miss their humor, imaginations, and unique perspectives on gaming, but their absence has also changed the current gaming sessions for me and my two sons.

The first, immediate difference is that now we’re down to 3 players.  Really, this change cannot be understated.  One, we have a few games that are simply, out-right merrier with more.  Bang! The Bullet is a favorite of ours, and you can play with three, but it’s just not the same.  More generally, the dynamics of a 3-player game versus 5-player are noticeably different – though not always easily quantifiable.  Without a doubt, we still have fun playing games, but we enjoyed it even more with the extra interaction.  Of course, the trade-off is that our games are relatively quicker.

The change in game choice is also evident.  The boys tend to prefer war games, and we’ve already hit up two of our longer slug-fests in the past month.  Certainly we will play a variety of styles and genres, but I’ve no doubt that the scale will tip toward the conquest end of titles for the near future.

Perhaps more interestingly, the “replacements” to our gaming group have changed the situation considerably.  We had three siblings placed in our home about two weeks ago.  However, these kids are younger – ages 6, 5, and 3.  I suspect that all newcomers tend to change the dynamics of a regular gaming group to one extent or another.  In my case, it’ll mean simpler games with the new kids and the deeper, hobby titles with my two boys.  Both experiences are a blast and I can roll either way.

So what about you?  While the particulars may vary, I’m sure my situation is little different than others who attend regular gaming groups.  Has the departure of a long-time member, or more, impacted the nature of your group?  Perhaps that person was a close friend or family member?  Maybe it even altered your group’s gaming choices or habits?  If so, in what way, either positive or negative?  And how were you able to adjust to the change in dynamics?

Monday, June 20, 2011

Joining In...?

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Saturday night should have been an ideal time to game. My wife was having several women from church over for a craft night, and I was (thankfully) banished from my home. I found a new store in the area that was offering open gaming on Saturday nights, so this seemed like a promising way to pass the evening away from my own hearth.

Unfortunately, I chickened out.