Showing posts with label luck. Show all posts
Showing posts with label luck. Show all posts

Tuesday, October 8, 2013

Strike First! Strike Hard! (A Review of Gunship: First Strike)

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In the far future, civil war has erupted. Or perhaps just normal war.  Dozens of factions began warring after an unsteady era of peace, which followed a long period of exploration and expansion into the galaxy. Alliances were forged and re-forged,  factions rose and fell, enemies became friends and then enemies again. Fighting is pretty much the only constant left in the galaxy.

In the midst of that, two major factions happened to send out ships to claim a certain planet at the exact same time, and now they're going to fight over it.  It seems that everyone brought the exact same ships and equipment and everyone has an even chance of winning the battle.

Given that this is supposed to be happening in the midst of constant war and chaos, I'm not exactly sure what's "first strike" about it, but so it goes.  This is the backstory for Gunship: First Strike, a board game in which players take control of powerful gunships and battle for control of the planet below.

Wednesday, April 10, 2013

Great Balls of Fire (a review of Dragon Clash)

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We here at iSlaytheDragon love slaying dragons.  I mean, it’s in our name and everything.  But modern dragon slaying can be cumbersome and frustrating.  There’s a ton of bureaucratic red-tape to comply with the Endangered Species Act.  PETA is around every corning crying about draconum rights.  And have you seen the price of chain mail these days?!  So what’s the alternative to strapping on a broadsword and risk being charcoaled?  Why, to be the dragon, of course!  Dragon Clash pits you as one such ferocious beast in mortal conflict with another.  Will your might and magic triumph?  The best part is that no politician or activist can complain – I mean as a dragon, you’re only acting within your nature, right?

Wednesday, October 17, 2012

Cannonball?! Run!! (A Review of Castle Dash)

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Boy, neighbors sure can be a nuisance! If you think that loud next-door parties, keeping up with the Jones’, and pesky neighborhood covenants are frustrating today, just be glad you didn’t live in the Middle Ages. I mean, you’d think the average nobleman would be happy with his intimidating parapets, piles of treasure, and a well-stocked moat of man-eating eels. But oh, no! Instead, every Lord in the subdivision has to go and send his hired thugs to take your gold. Can you defend hearth and home while sneaking over and swiping some extra coin for yourself? Your sanity will be pushed to the limits in this mad-cap, free-for all!