Showing posts with label Steve Jackson Games. Show all posts
Showing posts with label Steve Jackson Games. Show all posts

Monday, April 22, 2013

News Bits: 4/22/2013

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Lots of good stuff to read this week. Thus, the NEWS:

Indie Boards & Cards funding a rerelease of Coup in the Resistance universe [LinkIn my review of the first edition of Coup, there were three main cons I noted about the game: nonstandard card size, bigger box than necessary, and limited availability. Indie Boards & Cards is fixing all of these. While I like the minimalist art of the first edition, the new, future-chic art is cool too. And, as Josh Edwards noted on Twitter, this new edition of Coup will still benefit the charity in Maine that the original game supported. Overall, I'm hard-pressed to think of a better value for $15, especially considering the promos that will be included in this new edition (support for up to eight players, a new, optional character, and Merlin/Assassin promos for the original The Resistance game). The coins, I've learned, will also be upgraded from the flimsy plastic chips to cardboard chits.

Monday, April 8, 2013

News Bits: 4/8/2013

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This week's NEWS:

Steve Jackson asks, "Would you like to be acquired?" [LinkSteve Jackson Games, probably best known for their wildly successful Munchkin franchise (but also for their also wildly successful Ogre Kickstarter campaign), is extending an invitation to established game publishers who might like a little more support and backbone. While I don't much care for Steve Jackson's games (Revolution! excepted), there's no denying their success and know-how. Seems like it could be a golden opportunity for partnership.

Thursday, January 17, 2013

Kicking Down Doors and Taking Names (A Review of Munchkin)

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Sometimes when you play a game, you're not looking for a cerebral experience or a tense strategic challenge.  Instead you're just looking to kick down some doors, fight some nasty monsters, and have a few laughs with your buddies.

Such a game is Munchkin, a popular card game that attempts to shave away complex RPG elements like stats, skills, and social role-playing, while capturing (and parodying) common fantasy RPG tropes such as leveling up, killing monsters, and scoring loads of useful treasure.