Showing posts with label Indie Boards and Cards. Show all posts
Showing posts with label Indie Boards and Cards. Show all posts

Wednesday, June 12, 2013

Stop, Drop, and Roll (A Review of Flash Point: Fire Rescue)

2 comments:


Sometimes board games can be educational.  Take, for instance, Flash Point: Fire Rescue.  I've learned from this game that the kitchen is the most dangerous place in your home.  That's where the first explosion always happens.  Yes, explosion.  And then, after two more explosions, things REALLY start to get bad.

It's a good thing you, and the other players with you, are ace firefighters.

Monday, April 22, 2013

News Bits: 4/22/2013

2 comments:
Lots of good stuff to read this week. Thus, the NEWS:

Indie Boards & Cards funding a rerelease of Coup in the Resistance universe [LinkIn my review of the first edition of Coup, there were three main cons I noted about the game: nonstandard card size, bigger box than necessary, and limited availability. Indie Boards & Cards is fixing all of these. While I like the minimalist art of the first edition, the new, future-chic art is cool too. And, as Josh Edwards noted on Twitter, this new edition of Coup will still benefit the charity in Maine that the original game supported. Overall, I'm hard-pressed to think of a better value for $15, especially considering the promos that will be included in this new edition (support for up to eight players, a new, optional character, and Merlin/Assassin promos for the original The Resistance game). The coins, I've learned, will also be upgraded from the flimsy plastic chips to cardboard chits.

Wednesday, April 3, 2013

What Happens In Avalon.... (A Review of The Resistance: Avalon)

5 comments:

It is a dark time in Camelot.  (If that sounds familiar, perhaps you recently read this review of another Arthurian-themed traitor game)  King Arthur has disappeared, and Mordred is pressing hard against his loyal servants.  Unfortunately, Mordred is not waging an all-out war so much as infiltrating the ranks of Arthur's people.  Will the loyalists be able to root out the evil minions of Mordred in time, or will they fall prey to their cunning deception?  Or, perhaps even worse, will they fail to protect Merlin, their only hope?

In the Resistance: Avalon, an updated version of Don Eskridge's The Resistance, players take on the role of characters in Arthurian times--either loyal servants of Arthur or minions of the evil Mordred.