Last time I posted a top ten around these parts, it was
my top ten lunch games, games that can be played and taught comfortably within the confines of a lunch hour.
But what if your lunch hour is more like a lunch
break? Or what about those times when you
want to play another game, but you're waiting to mix up the players, and the other group is playing a game of Power Grid that simply will not end?
That, friends, is where the aptly named "filler" games come in--short games that can be used to open, close, or fill gaps within your game night.
What defines an ideal filler game? Here are my criteria: