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| Tobago's theme fits right alongside its solid gameplay |
It may be the issue of creating a salable product - it's my understanding that one cannot copyright the rules of a game, only the art and specific designs - or maybe just the goal of trying to make your product stand out in a crowd. Whatever the case, unlike the ancient classic games such as Chess, Go, or even Tic Tac Toe, modern games come inside shiny, colorful, packaged themes.
The question is, then, does the theme of a game really matter? Is a game required to have a strong theme to be a truly great modern game, or is it better for the theme to take a backseat to gameplay? Leave your thoughts in the comments!


