Gamers are a funny lot. On the one hand, we want a game with
flexibility and freedom in decision-making. Restrictions and limitations often mean a less
sophisticated experience and leave us feeling like the game is playing us,
rather than vice-versa. However, on the
other hand, most of us appreciate designs that are structured to rein things in
a bit, and we like to have a firm grasp on what the game allows. Too much of an open-ended framework often
leads to confusion, significant play length, and agonizing downtime. To address this intriguing paradox, game
designers often turn to a very simple and basic mechanism.
