Showing posts with label Goa. Show all posts
Showing posts with label Goa. Show all posts

Friday, May 24, 2013

Where the Action's At (A Guide to Action Point Allowance)

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Gamers are a funny lot.  On the one hand, we want a game with flexibility and freedom in decision-making.  Restrictions and limitations often mean a less sophisticated experience and leave us feeling like the game is playing us, rather than vice-versa.  However, on the other hand, most of us appreciate designs that are structured to rein things in a bit, and we like to have a firm grasp on what the game allows.  Too much of an open-ended framework often leads to confusion, significant play length, and agonizing downtime.  To address this intriguing paradox, game designers often turn to a very simple and basic mechanism.