Not all of us are genius enough, or evil enough, to aspire to the infamous heights of the world’s Frankensteins. Nah - instead we’re content to play the role of Igor, basking in the shadow of the mad scientists’ greatness, performing all of the humble, if sometimes dirty, work. Never mind for the moment that Igor was not in Mary Shelley’s literary classic, that he didn’t show up until the 1931 Boris Karloff film, and even then his name was Fritz. But now, thanks to veteran designer Michael Schacht, you can assist the evil doctor in messing with the natural order until your heart’s content – in fact several times during a lunch hour!
How it Works
Crazy Creatures of Dr. Gloom is a simple shedding game, with a fixed layout and a pinch of a “take-that” mechanic. Your goal is to get rid of all your cards first or, failing that, play as many as possible to minimize the number of points you receive. Anyone who can learn and enjoy basic card games like Uno will do just fine with this title. Furthermore, fans of other, more obscure, layout shedding games like Kings in the Corners or Fan Tan (Sevens) will find this one right in their wheelhouse.
Game play is straightforward. First, place the four “machine” cards on the table with the ‘plus’ signs face-up (the other sides have ‘minus’ signs). Each machine is a different color, which basically serves as suits. You will play cards of corresponding color next to the four machines – this is the layout. Next, deal either 10 or 12 cards to each person depending on the number of players. Finally, deal 8 cards to a separate reserve deck and set aside any remaining cards out of play.
The initial layout. |
If you cannot legally play you must pass, but you’re still in the game and might be able to play on your next turn, or later. When the first player has played all of his/her cards, everyone else gets a final turn and then tabulates scores for that round. You get 1 point for each skull and crossbones depicted on the cards in your hand; 2’s and 5’s are worth 1 point and 3’s and 4’s worth 2 apiece. Play a number of rounds equal to players in the game and then aggregate total scores. The player with the fewest points is victoriously chosen to serve as Dr. Gloom’s new intern.
Playing to the layout. |
Now, maybe you noticed throughout the previous section that I made zero reference to theme until that last sentence. Or maybe it didn’t cross your mind at all, in which case such singular obliviousness would equate to the actual experience of playing the game. To say that Crazy Creatures of Dr. Gloom is not thematic is an understatement. The mad scientist veneer is simply a nice excuse for the cute monster artwork, which admittedly is good in a light-hearted style. Yes, Trolliphants are indeed very cool, but you’re not really making them. You’re simply trying to shed your hand and proceed to do so without thematic consideration. This is decidedly a mechanically driven title and could even be played with some creative culling of a standard 52-card deck.
To be sure, those mechanics are solid. The rules are simple, as is the actual game play. This is not a terribly deep title, nor is it designed as such. However, like all card games, skilled play does require some subtle strategy. By making an opponent draw from the reserve deck, you can deliciously stick an opponent with an extra card at an inopportune time. This minor spite element will be familiar to any seasoned card gamer. I mean, who doesn’t get a kick out of schluffing the Queen of Spades off to an unsuspecting schmuck in a game of Hearts? But unlike trick taking games, you’re not necessarily stuck with that extra card in Crazy Creatures. You have the chance of getting rid of it in a subsequent turn. On the other hand, rather than be a jerk, flipping a machine card may prove more advantageous to both aid your own progress and impede that of others. Observation and awareness, two traditional card gaming virtues, will serve you well here, too.
How does your monster grow? |
Hellcats, Amphibugs, Beenoceroses, and Trolliphants, oh my! |
Pros:
Quick and light
Casual crowd and family friendly
Can teach young kids numbers
Cons:
Thin theme could mislead buyers
iSlaytheDragon would like to thank Stronghold Games for providing a review copy of Crazy Creatures of Dr. Gloom.
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