How It Works
Garden Dice is a dice rolling and allocation game for two to four players that plays in around an hour.
The main game board is a 6x6 garden grid. At the start of the game, each player receives nine tokens in his color, a sundial/scarecrow tile, a sun tile, and a bird/rabbit tile. Players take turn rolling dice and using their dice to take actions. Players must take an action if they are able to, and all four dice must be used, if possible. The potential actions are:
- Buy a seed tile (which costs a player token)
- Water a seed tile (turn seed to vegetable side)
- Harvest a vegetable for points
- Place a tile on the board (using two dice as coordinates)
- Move a critter to eat an opposing seed or vegetable
- Remove a critter
- Flip a special tile
There are also some special tiles, which offer ways to mitigate bad rolls, modify points scored, and interfere with opponents' plans. The sun tile may be discarded to completely reroll a turn or to change one die to whatever a player wants it to be. (An unused sun tile at the end of the game is worth points, though, so it's best to avoid using it unless you must.) The sundial tile allows a player to modify his coordinate dice by a total of two pips--either altering one die by up to two or both dice by up to one. The four spaces in the highest coordinate corner score double points for vegetables harvested on them, and the scarecrow tile makes each adjacent tile score extra points. The critter tile allows its controller to destroy opposing seeds or vegetables (which can be costly: it requires using a player marker).
Once all of the seeds have been purchased, the game ends. Players lose points for unplanted vegetables and score points for having collections of the same and sets of different vegetables. Whichever player has the most points is the winner.
@FarmerLenny's take:
Garden Dice is a beautiful game that is remarkably polished for a self-published game. In fact, after my first play of the game with my wife, she said, surprised, "This was a Kickstarter game?"
Kickstarter has taken flak--much as self-published books have--for lowering the barrier to entry, allegedly allowing the release of games before they are fully baked. I've fallen prey to this way of thinking at times, which is why a release like Garden Dice is so refreshing. Not only does it have remarkably good production values (up there with some of the best in the industry), it has the (mostly) polished rules and mechanics to undergird them.
First, the components. The art in Garden Dice is fantastic. The game looks great when it's on the table, which goes a long way toward making others interested in playing it. The design of the game naturally directs players to follow the rules, and it is easy for players to see what options are available to them. Additionally, the game comes with a useful two-sided player aid for each player that lays out the flow of the game as well as final scoring parameters. The tiles and player aids are on thick cardboard, and while they don't make the gratifying clack of Carcassonne tiles, they seem of a similar sturdy quality. The player tokens are wooden discs, and the game comes with a completely superfluous (but evocative) sheet of stickers, making each player's discs into a different garden bug. The dice are wooden as well.
I LOVE this artwork. |
Garden Dice is a dice game with lots of strategy and surprisingly little luck. As a Euro fan, it's no surprise that dice games usually don't do it for me--and this despite the fact that I love the tactile nature of rolling dice! Dice games of the Yahtzee variety (even souped up ones like Roll through the Ages or King of Tokyo) aren't my favorite because of a heavy reliance on luck. On the other end of the spectrum, a game like Troyes, which I do enjoy (albeit infrequently, as finding opponents is difficult), is a little too meaty for general consumption. I think Garden Dice occupies a similar niche to Stone Age, only with a more interesting core mechanism: the dice determine which actions you can take.
The game set up for four. |
The special tiles. |
Another positive for Garden Dice is that it works with all configurations of players on the box. While the game is different with two, three, or four players, it works with all of them. I can play the game peacefully with just my wife as we cultivate our vegetables; I can play the game more competitively over lunch with my coworkers. And while the game is on the higher end of the 60-minute projected game length, it fills it pretty well--certainly better than some other dice-based Euros (yes, I'm looking squarely at you, Kingsburg the Dull). I should mention, though, that the game lasts about the same amount of time no matter how many players are at the table. I think Garden Dice lasts just a little long with two players; it's the perfect length with a full table.
The game comes with helpful, two-sided player aids for each player. |
Similarly, no one has ever used the sun token. I'm sure there was some player along the line who rolled terribly and suggested this addition, but I think making the best of what you roll is part of the appeal of the game. Anyway, I suppose it's a decent addition for the one time you really need it, but like the critters, its use feels very situational to me, adding unnecessary complexity.
In the same vein, while as a gamer I liked having a wealth of options on my turn, I think these could be overwhelming for more casual gamers. Most of the people I played with caught on to the game quickly (they're used to me bringing strategic games to the table), but I would take the 10+ age range on the box seriously. While Garden Dice is in most ways a family game, I think it will be harder for younger players to catch on. The player aid, while helpful, is also a bit overwhelming at first blush, especially considering that the buy, place, water, and harvest actions are the most frequently used. (The others all pertain to the special tiles.) A cursory look at the player aid makes the game look more complex than it is.
The player tokens. The stickers are superfluous bling, but I think they really add to the flavor of the game. |
iSlaytheDragon would like to thank Meridae Games for providing us with a copy of Garden Dice for review.
Pros:
Beautiful artwork
Useful design
Great components
Allows the tactile fun of rolling dice without being burdened by too much luck
Mostly simple and intuitive rules
Satisfying game experience in an hour
Cons:
Some game options seem too situational to be useful
Some areas are a bit more complex than they need to be
I should mention that the rulebook suggests removing the bird/rabbit tiles for the family game.
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