Showing posts with label variability. Show all posts
Showing posts with label variability. Show all posts

Wednesday, December 11, 2013

My Kingdom for a Trojan Horse (A Review of Iliad)

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It was a time of myth and legend.  When fabled warriors inspired lesser men by the thousands to rise above their mundane lives and march into history’s pages.  While old kings squabbled over land and power and wealth, they fought for glory and honor and love.  Now you can relive the most epic conflict of the ancient world.  All because of a woman.

Thursday, October 10, 2013

The Mud and the Blood and the Beer (A Review of 7-Card Slugfest)

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 Who doesn’t like an epic, rumble-and-tumble, bare-knuckles bar fight crashing through the windows and spilling out into the streets?!  But you can’t travel back to the raucous Old West.  And it’s probably wise not to cause any great stir down at the local biker bar.  Truth be told, these frays can be a little dangerous.  Well, you’re in luck!  Thanks to Level 99 Games, you can enter the land of Indines from the safety of your own tabletop, where fist-fighting pros from across the mythical world have gathered at the greatest pubs under the mysterious powers of the Belt of Beatdown…and erupt in an epic tussle.

Wednesday, September 11, 2013

Gold Diggers (A Review of The Lost Dutchman)

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The sun beats mercilessly overhead with its suffocating heat.  You struggle to push onward, stumbling really, as if in a drunken stupor.  With empty pack and dry canteen, the sweat-stained locks matted beneath your hat brim are the closest you've come to water in days.  From the corner of your eye, you notice a cottonmouth slither through the parched brush.  A mountain lion hungrily observes you from the ragged ridge above, while a vulture hangs lazily overhead.  Questions race through your mind.  Is there really gold in this cursed land?  Will anyone ever find it?  Am I a fool?  Will I make it out alive?

Sunday, May 15, 2011

Replayability

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When board games (and video games) are reviewed or critiqued, its "replayability factor" is often one of the core elements that is brought up.

It makes sense.  After all, if you lay down $50 for a game, you're going to want to play it more than once, or it becomes one expensive hobby.  And of course, you want it to be fun every time you play it.  Otherwise what's the point?

But what is it that makes something replayable?