Showing posts with label player choice. Show all posts
Showing posts with label player choice. Show all posts

Monday, January 17, 2011

RPG Reflections Part 2: The Bad, The Ugly

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See Part 1 of this post here: RPG Reflections Part 1: The Story So Far
and Part 3: RPG Reflections Part 3: Truly, a Role Playing Game

In the first encounter of this session, players began in a town without knowing each other.   To simulate the idea of the players not having any idea where the other players were, I drew a large map on gridded paper of the entire town, then cut it up into small 8x6 areas.  Each player had their area in front of them, and the surrounding areas were only placed when the players wanted to move into them.  This way, as the battle slowly went on, the players could explore freely, not knowing where they were relative to the other players.  The town map slowly assembled and two players actually found each other before the battle ended.