Showing posts with label Last Night on Earth. Show all posts
Showing posts with label Last Night on Earth. Show all posts

Friday, August 2, 2013

Once Upon a Time (A Guide to Storytelling Games)

1 comment:
Most games are a series of rules that interlock in a self-contained system, designed to provide precise ways to advance your goals, score points, and win the game. There are clear activities you can and cannot do, and you must work within that system.

There is a type of game, however, in which the rules are much less clear about what you can and cannot do; the restrictions are much more lax; and the experience is much more about creating a narrative than achieving a mechanical goal in order to win.  These games are generally referred to as "Storytelling" games, and they come in a wide variety of forms and in many fashions.

Friday, March 2, 2012

FDQ: Minis or Cubes

2 comments:
It's an age-old topic of debate. Games come with a variety of parts. Sometimes tokens are relegated to printed cardboard circles; some games resort to classic meeples and cubes to represent various elements of the game board. And then some companies, attempting to pack in as much flavor in the components themselves, fill their boxes with detailed plastic minis.

The idea of minis excites many gamers, but some just wish the parts were simpler and the games were cheaper. So, fellow gamerites, what do you think? What is your preferred style of game component?

@Futurewolfie says:
I know that @Farmerlenny will probably hate on the minis, but honestly, I love 'em. I love theme and flavor in games, and detailed plastic minis just add a whole lot to that. Starships in Twilight Imperium? Awesome!  Knights in Shadows over Camelot? Sweet! Zombies and heroes in Last Night on Earth? Dude!

I realize there are drawbacks, and I can certainly understand why someone might prefer wooden parts; the colors are more distinct and easy to check at a glance, and minis definitely add to the cost of a game. Not every game needs minisin Carcassonne, for example, it would be pointless to have minis instead of meeples (which are sort of like wooden minis anyway; they have such personality!)  Ascending Empires, while we love starship minis, just wouldn't workthe disks are needed for flicking. Fortunately, detailed stickers fill in some of the flavor so we're not stuck with plain colorized cylinders.

But you know what? Last Night on Earth would just not be the same without the minis. The crowds of zombies help the story and enhance the flavor. Battlestar Galactica's Viper and Raider minis may not be entirely necessary, but the ship designs are visually distinct and again, it adds to that Galactica feel. Twilight Imperium just wouldn't have the same feel if you have different sizes or shapes of cubies to represent the different types of ships in your fleet.

And over time, I think the cost difference between meeples and minis will shrink. As the board game hobby overall grows, more and more games will be purchased, and games will get bigger print runs. Bigger print runs means smaller cost per gameand the costly part of detailed minis is creating the original mold. Heck, even wooden tokens are getting more detailed and unique, with animeeples, vegemeeples, fruitimeeplesall sorts of meeples coming in various shapes and sizes. Woohoo! I love this stuff!

@Farmerlenny says:
@Futurewolfie only gets it half right (which is half more than normal, by the way) when he says I will hate on minis. I don't hate on minis. Minis are kind of cool...when they aren't used as a mask for shoddy game design. That I don't like most games that include minis isn't a judgment on minis themselves but on a certain type of theme-rich gameplay that ignores the more important aspects of game design: decisions, downtime, and a preference for simplicity over convolution.

To me, cubes are serviceable, and most of the time that's enough. I opted not to upgrade my copy of Agricola, being perfectly content with discs and cubes. I don't need sheep that look like sheep. I make my living by reading: I can imagine a story overlaying drab bits if I want to. But most of the time, my games don't need the extra layer. What's the story in Ticket to Ride? I don't care. The decisions are interesting enough that I'm not thinking about it. If I want a good story, I'll read a book. I play games for different reasons. I'm so boring that I came this close to not applying the included stickers in my copy of Belfort. But then I realized that @Futurewolfie cares about such things, and since he is the person I'm most likely to play it with...

All of this being said, however, I am not immune to the draw of fancy components when they are paired with a good game. Show me a beautiful game (with beautiful mechanics to match), and I will likely be putty in your hand. I'm sure this is nine-tenths of the reason I purchased Troyes, and one-half the reason I haven't traded away Fresco. It was also what kept me on the fence about El Grande and what keeps Stone Age hitting the table again and again. I have a soft spot for beautiful games and components, whether made of wood, plastic, marble, or glass.

But I'm also plenty happy with my original Director's Cut edition of Kill Doctor Lucky, which I taped together myself.

Wednesday, February 29, 2012

Here come the Zombies! (A review of Last Night On Earth)

1 comment:
This could be our...
Braaaaaaiiins!

Yep.  That's the intro for this review.

But Wait! There's more!

You may or may not know, but @Farmerlenny recently went off and had a baby with his wife.  I know, crazy, right?  Anyways apparently this makes you tired and messes up your schedule.  In order to keep things a-happenin' around here, I decided to fill in the gaps and give Farmerlenny a break.

Thusly, so on, and forward, I'd like to introduce, for the first time ever, a guest reviewer for iSlaytheDragon!

 @DM_Cadrach is a guy I've gamed with for most of my life.  He introduced me to Heroclix, to Shadowrun, to Munchkin, to Pandemic.  We play RPGs and board games almost weekly, and now he's going to help fill in the gaps.  I've had a few chances to play some games with him that me and @Farmerlenny just haven't been able to fit in, so not only does this give Farmerlenny a breather, but we can get in some game reviews we might not have ever gotten to otherwise.

So, without further ado... the iSlaytheDragon Guest Nemesis Review of Last Night On Earth.