I've written on the subject of lunch games many, many times, but probably most completely here. The category of lunch games--games that can be played and in most cases taught in an hour--is near to my heart for several reasons, not least of which is lunch when I am most likely to have time free to play a game. The pressures and responsibilities of home prevent me from attending more than one game night a month. But over lunch? Then I am free.
In my earlier post, I listed several criteria for ideal lunch games. They are:
- Goldilocks playtime (neither too short nor too long)
- Simple rules
- Simultaneous (or near simultaneous) play (in other words, there's always something to do)
- Chaos factor (players have an opportunity to break gameplay conventions)