Showing posts with label playtesting. Show all posts
Showing posts with label playtesting. Show all posts

Wednesday, November 13, 2013

Patching Board Games

16 comments:

Caverna, image provided by publisher
As board gamers we have varied expectations for what it looks like to be a consumer within our niche community. Some people like their games to be dripping with theme and pimped out with fancy bits while others just want solid game play and don’t care as much about presentation and immersion. But we can all agree that we want our games to be well tested and produced whether that means coming with piles of miniatures and beautiful art, being deeply immersive, tightly balanced, having varied depth of play, or a healthy dose of everything. So how should we react when a game comes out with a flaw? Should we demand that the first edition of our games be perfect or be willing to support developers when something goes wrong? Is there an inherent risk for being an early backer and waiting for a second printing is the way to go (assuming there is a second printing)? What obligations do designers and publishers have when a flaw is found in their game? What may seem absolutely fundamental to some instead come across as being entitled to others.



Monday, April 29, 2013

News Bits: 4/29/2013

3 comments:
Another week, another NEWS:

Mensa announces its 2013 Mind Game Award winners [LinkMensa announced its Mind Game Awards this week, and the results are surprisingly gamer friendly. It's no surprise to see a Gamewright game on the list, But Bezier Games? This bodes well for future awards.