The board game hobby is indeed a fascinating one. For those just introduced to it, and looking to delve further into its vast world, one of the more interesting facets is the “name on the box top.” Just as individual authors, artists, and singers have their own recognizable style stamped upon their books, paintings, and songs, the same is true in the case of designers with their board games. Our own @FarmerLenny has already looked at two designers in this series – Reiner Knizia and Carl Chudyk. Today, I take a look at Bruno Faidutti.
Showing posts with label Mission Red Planet. Show all posts
Showing posts with label Mission Red Planet. Show all posts
Friday, November 15, 2013
The Name on the Box Top: Bruno Faidutti
The board game hobby is indeed a fascinating one. For those just introduced to it, and looking to delve further into its vast world, one of the more interesting facets is the “name on the box top.” Just as individual authors, artists, and singers have their own recognizable style stamped upon their books, paintings, and songs, the same is true in the case of designers with their board games. Our own @FarmerLenny has already looked at two designers in this series – Reiner Knizia and Carl Chudyk. Today, I take a look at Bruno Faidutti.
Friday, July 12, 2013
Who Am I This Time? (a guide on role selection)
"All the world's a stage, and all the men and women merely players."
Shakespeare wasn't talking about "players" in the gaming sense (at least, I don't think he was--who knows the mind of the Bard?), but today's Guide to Gaming topic--role-selection--serves as a bridge between Shakespeare's players (actors) and the typical players we talk about on this site (gamers), though not in the full-on RPG sense.
Role-selection, especially in Euro games, is a little more abstract than that, but it does allow players within the game to identify as, influence, or otherwise gain the support of powerful personages (roles) to accomplish game tasks. Role-selection isn't the most popular gaming mechanism out there, but as you will see, for the games that use it well, it offers quite a lot of tense decisions and replay value.
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