Showing posts with label Eruption. Show all posts
Showing posts with label Eruption. Show all posts

Thursday, February 7, 2013

Guide to Gaming: Which Games Should I Buy First?

2 comments:
When you’re first discovering the world of tabletop gaming, you will likely run into one of two problems: either difficulty in finding these new designer games, or discovering a good place to get them but getting overwhelmed with the number of choices. I remember discovering the board game section at my first real hobby gaming store. “There are so many!” I said at the time, “some of these HAVE to be great. But which ones?” Fortunately for you, I went through that experience and now I can help you skip the confusion.

So which board games should you buy first? Let’s start with what I like to call The Big Three.

The big three are games that almost every gamer will have in their collection–Ticket to Ride, Pandemic, and Dominion. These aren’t necessarily the favorite games of any collector, but they’re excellent starting points for many reasons. They’re easy to teach; almost universally enjoyable; and they introduce new players to many of the gaming world’s staple elements.  These are the first three games I teach to anyone who visits my house; they go over well almost 100% of the time.

Friday, May 4, 2012

FDQ: How Long Do Your Games Stay on the Shelf?

3 comments:
*Our weekly FDQ is your chance to share your stories or thoughts on various boardgame topics. We love to hear your comments!  And, if you have a question or an idea for an FDQ let us know on Twitter, in a comment below, or just e-mail us!*

Gaming can be a tough hobby.  There are so many enjoyable games to play, but it can be challenging to get a group together to play them even on a once-a-week basis. That means many games will go unplayed for long periods of time.

Many geeks have a tendency to be collectors (how many stories have we seen about people with 1,000+ game collections?), but at some point we realize that we're just not going to get to play every game on our shelf. That leaves two options: keep the game for the rare times that we will play it, or trade it off in hopes to get something we will play all the time (or at least experience a new game). (Technically you also have the options of donating it or trying to sell it for useful cash monies).

So which do you do? Do you constantly rotate your collection to play a variety of games, or are you likely to let a game sit on your shelf so you have it when the time comes around?

@Futurewolfie saaaaays:
Honestly, I have more of a tendency to keep games around.  Even if a game isn't going to hit the table every other week, if I like it a lot, I want to have it for the times when I do play. And some games, like, say, Eruption, are not going to be played with my regular group of gaming friends, but it's a good game to play with non-gamers, so it seems worth keeping. You just never know when an old gem is going to come out and be a blast to play.


Plus, if you spread games out more, games that might become dull or repetitive hold on to their luster longer.  You don't feel like you're having the same, repeated experience if you only play it every few months. Kill Doctor Lucky may not have much variation on strategy, and the jokes stay the same, but it's hilarious every time I play because I don't play it every day.

Really, the only reason I will trade a game is if it's not that enjoyable, or if it is too similar to other games I like better.  


@FarmerLenny declares:
I'm a trader. If something is sitting too long, it's gone. Though I should qualify.

There are two kinds of sitting: the sitting because an opportunity has not arisen and the sitting because the desire has not arisen. I'm fine with a game sitting because of opportunity. My 1999 Avalon Hill copy of Acquire—the jewel of my collection—is a game that sits because of opportunity. A math-heavy game like Acquire takes a certain group to achieve, and when that group does not come together, it's okay when it sits.

But then there's the other kind of sitting: sitting because desire has cooled. In many cases, it's not even my desire that has cooled. But as games are such a social activity, if I play a game with enough groups that never want to see a game again, I'd rather send it on its way and get something that will get played.

Besides, trading, bartering, wheeling-dealing: these are things I like in board games. Why wouldn't I like them in the real game of life?

Friday, January 6, 2012

iSlaytheDragon's GAME OF THE YEAR

2 comments:


Now that 2011 has come to a close, we can safely look back at all the games we played and loved. We love to hand out kudos to those who deserve it, and the new year is our chance to point out the games that stood above the crowd, at least to us. We're only picking games that we played, and games that released in or around 2011, so if you think a different game deserves the top spot... well, go ahead and let us know in the comments. Now, without further ado...

Thursday, December 8, 2011

Christmas Gift Guide 2011

4 comments:
Even dragons love Christmastime.
Christmas is right around the corner, and this means that gift-buying season is in full swing. Rather than giving those special someones on your list another sweater or novelty Monopoly set (Monopoly: The Tacky Christmas Tie Edition!), why not try giving them something they'll really enjoy? Look below as @Futurewolfie and I make gaming suggestions for the people on your Christmas shopping list. If you'd like more details about any of these games, we've linked to our reviews, or you can ask us questions in the comments. If we haven't covered someone on your list, post a comment, and we'll recommend something fresh. It's that simple.

(Oh, and so you know, we're not the only ones doing this. Check out other great lists on Dice Hate Me, Gamer Chris, Games and Grub, The Board Game Family, The Game Aisle, and of course, Board Game Geek. Their lists differ significantly from ours, but they have good suggestions, too.)

Thursday, September 15, 2011

The Great Pig Roast (a mini-review of Eruption)

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The long-dormant volcano is about to erupt...and thanks to Stratus Games, you'll get to be part of the action (and maybe burn your friends' villages in the process). Check out what we think of this new game below.

[Ed. Note: This is a preview of a print-and-play copy of a pre-published version of the game.  Our opinions are based on the status of the game at that time.  It is possible that rules, art, design, or other gameplay elements were changed for the final production version. ]