Kevin Kulp is your
average game designer – full-time job and family man working in one half of the
brain, designing games in the other half.
While having tinkered with designs for years, and taken courses on the
subject in college, Kevin’s first published design, PigPen, is currently on
Kickstarter. You can also find him
on Twitter @TheKevinKulp. As he’s been up to his eyeballs in mud with
his Kickstarter launch, we really appreciate Kevin taking the time to discuss
his recent venture here at iSlaytheDragon.
Hogs lead a simple
life. In that vein, start off by describing PigPen in one sentence.
Pigpen is a fast paced, take-that game of obtaining pigs.
Interesting. I'm from Illinois, where pork is king, so I
know readers here, at least, will want more explanation. So give us quick pitch.
PigPen is the best family game night of fun since sliced
Uno. You’ve got pigs, farmers, and jack hammers, “OH MY!” What more could you ask for?
Is this your first
game design? What was your source of inspiration and motivation for
creating PigPen?
No, but it is my first serious attempt to enter the
commercial realm of game design. For a long time I wanted to create a simple,
family style game. I was in college and had done a number of games while
in the game design program there. Most of these games were either complex
board games, or text and video games. It became apparent during my time
in those classes that I was leaning towards the world of board games. I knew if I wanted to make it I would have to
diversify myself. Not only would I have to design layered, complex
designs, I would also need to make family and quick filler games if I was going
to make a career out of it. But for some reason I struggled to come up
with a card game, all the while working on video games. One day while
walking around Philadelphia waiting for the monthly IGDA meeting to start, a
weird idea hit me. What if I made a game
about pigs? And it snowballed from there.
I spent an hour thinking up the concept and the next day I bought some note
cards and played the first prototype that night with my daughter. All in
all, that took two hours of thought and work to create the first prototype.
Okay, I have to
admit, when I think "Philadelphia," pigs are not one of the first
things that pop to mind. So how did that happen?!
Haha, yes that is true. As a game designer I don't
think your mind stops working on games. At that time, I really wanted to
make a family card game and had a discussion with myself towards that
end. I was thinking about a game I had just played called "There's a
Moose in my House," and I was thinking of how simple and silly the game
was. So I started with the basic idea that I wanted my game to also be
based on an animal. Growing up around farms and having an aunt who loved
pigs, the idea just hit me – “how about a game with pigs as the animal and your
goal is to take care of those pigs?” The idea just picked up speed from
there. The pen idea quickly came next;
and then the players attacking each other and impeding each other’s’ progress
fell into place.
Which gaming types do
you think PigPen will appeal to and/or do you have a particular target audience
that you hope to reach?
Families and those that just want to have a quick filler
without a lot of thinking. And those who like messing with their friends
in games. I'm hoping Pigpen can become a game that families gather around
and play after dinner.
How has the game
evolved from that first prototype to the version now on Kickstarter?
In the original version of the game, the attacks were
violent. You used chainsaws and TNT to destroy the other pens and, along
with that thinking, I had players making bacon of pigs. Also, the very
first version saw players having to build a set of nine cards (surrounding the
entire pig) versus the six required now. I realized rather quickly
neither idea would work for what I was trying to accomplish. First, the
idea of death was stripped from the game altogether – now pigs just run away.
And the pen sizes were decreased to six cards. Even so, I still ran
into problems that required changes to get it to this point. An extreme
example was the EPIC two hour game that occurred back at Metatopia. All
participants in that game had fun, but I knew that for the family game I was
making that could never happen again. I can't stress enough how much
Jason Tagmire has helped to streamline the final product.
Prior to attending
school for game design, did you have any background or major interest in board
gaming?
Yes, I have my brother to thank for that one. I grew
up with video games, RPGs, and board games equally. My brother, who is 5
years older than me, got all the cool stuff. He was a huge D&D
player, which led him to finding games by Tom Wham that were often sitting next
to the D&D section. He would pick up Mertwig's Maze and The Great
Kahn Game. He also got a game in the D&D module The Orcs of Thar,
called Orcwars, which we spent a few weeks playing. He also got Axis and
Allies and Fortress America for Christmas one year, which we played quite a bit
of. Of course I grew up playing Monopoly and Yahtzee, but games like
Mertwig's Maze and Orcwars really inspired me. A while back, going
through my stuff at my parents’ house, I found a folder of games I made when I
was younger, including a Car Wars game I made when I was ten.
With your video game
design training, do you have the skills and interest in porting a successful
PigPen campaign to an iOS version or other platform at some point in time?
No, but it is something I always try to tinker with. I
am a big fan of Unity and GameMaker and like tinkering from time to time.
I have a friend who I was in game design with who started work on a demo web
app, similar to the one they have with Monopoly Deal to teach the game.
Getting a version of Pigpen on mobile or Facebook is something I would love to
see at some point.
This game design
program sounds interesting. Which school is this? And can you give us an
example of one hardcore truth in game design that you learned there which you
were able to apply while creating PigPen?
I went to Montgomery County Community College. I was
there for a degree in IT, but I met Jason Wertz while taking his intro
programming course. That led to him
getting me into the game design program that he headed up. I can't stress
how grateful I was to have him as a teacher for game design. He really helped me get grounded and jump
started my networking by getting us involved in IGDA.
If I can impart one hardcore truth, it would be this: Learn
to fail (with a good helping of perseverance.) Game design is all about
trial and error and you are definitely going to crawl very slowly in the
beginning. And sometimes later on, even when you have experience. I
grew up with games, ran a game review site at one point and even made my own
board games when younger. While that all helps, it's just stepping
stones. I would also add for designers not to be discouraged, which is
easy in any creative field. And surrounding yourself with people who you
can confide in, and get encouragement from, is very important to being a designer.
So, when not wallowing
in the mud with your own projects, what board games do you enjoy playing in
your free time?
I have a sort of Vegas theme going on with Lords of Vegas
and Vegas Showdown. I finally caught the Power Grid bug, and I also enjoy
Yspahan and Troyes for their use of dice. Finally, a new one that I just
got my hands on is OddVille.
What can we look
forward to from Kevin Kulp? Any other
game designs forthcoming that you're willing and able to share a little about?
My next big project is Kingship, which I am preparing for
Gen Con next month. It is a euro bidding game, sort of a horse race, with
players trying to guide their chosen Princes to become the next King of the
land. I have another family style card game in the works that I hope to
launch with Island Officials. And two other projects I hope to see out at
some Unpubs this year: Bounty, a game about building the most prestigious
Kingdom. And Calypso, a territory control game for 2 players, where
players fight to control the emotions of the people on the island of Calypso.
And, of course, the
most important question: if you had to pick one game to play with a group of
swine, which would you choose and why?
Power Grid, of course! How else am I going to power my
beach resort house on the island of Big Major Cay!
If you’d like to ham
it up with this family friendly and filler perfect game, then head on over to the Kickstarter campaign now. It runs through August 11, and a low $20 support commitment wrestles you up a copy of the game with free US shipping - and no cholesterol!
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