The sound of a shot--and they're off! The clear favorite takes an early lead, with the other favored horses close behind. Some remain at the starting gate, pawing the ground as if they're still in their home stable. But wait--who is that horse, and where is its momentum coming from? It's gaining--and gaining--and--it's a photo finish! The dark horse has it by a nose!
Enter the exciting world of horse racing with HomeStretch!
How It Works
HomeStretch is an economic/betting game for two to six players set in the world of horse racing. Players invest in and bet on horses, and after four races, the player with the most money wins.
At the start of the game, each player receives five betting tokens, a score marker, and a player identifier. The horses are placed on their starting gates, and four random race cards are selected from the race decks.
HomeStretch begins with a card draft. Horses are numbered 2-12, representing the results of two rolled dice. Players draft shares of stock in the eleven available horses. Once players have drafted their stock, they reveal their choices and pay for them, with higher probability numbers (like 6-8) costing more per share.
The board and the horses in their gates. |
Once handicaps are assigned, players may bet on which horses they think will win, place, and show. A bet on win pays out more but only pays out if a horse wins outright. A bet on place pays out less but pays out if a horse takes first or second. A bet on show pays out still less but pays out if a horse takes first, second, or third place. Once all players have placed their five bet markers, the player in last place starts the race.
During the race, players roll the dice in turn order. The sum of the dice shows which horse will move. If it is the player's first roll, he may choose to move the horse either one or two spaces. If the player chooses one space, he rolls again and must move the new horse two spaces. Once a player moves a horse two spaces, the next player rolls. Once three horses have crossed the finish line, players receive money based on their bets. The owners of the winning horses also receive winnings in the form of payout purses.
After the first race, players have one more chance to buy horse shares. After four races, the player with the most money wins.
Best in Show, or Out to Pasture?
HomeStretch is not quite what you might expect given the theme and packaging. When I saw the dice, I was expecting a luck fest, with horses claiming victory at the mercy of dice throws. What I experienced was a clever, theme-driven economics game with a risk-reward heart.
Chomping at the bit, as it were... |
One of the things I like about HomeStretch is the economy open to the players. Players earn money whenever their horses win--either the horses they own or the horses they bet on. Depending on how heavily players invest in individual horses, either option can be lucrative. The prize purses start small in the game but get larger as the game goes on, so owning stock in the winning horse is a sure-fire way to get money. But depending on the number of shares your opponents own, you may earn more money by betting on the right horses. In either case, players have to decide whether to invest broadly (and have more chances at a generally lower payout) or deeply (investing heavily in a few horses who are guaranteed to pay big if they win). Both strategies have their perks.
And this was the surprising thing about HomeStretch: the amount of strategy there is in what looks like a simple luck-filled betting game. The four race cards each list different horses with handicaps, which allows players to plan ahead and have a window into the favored horses for the race. But beyond this, players also control (to some extent) which horses move. Being able to control horses rolled by moving them either one or two spaces is more strategic than you think, especially when you have to balance who gets paid if the horse wins. That is, you may make money if the horse wins, but will someone else make more? And if you roll the dice again, what's the probability that you'll roll worse, or the same, causing the horse you were trying to hamper to move an additional space? I like these decisions because they keep the game tense.
The horse shares. Owning a horse can be a lucrative proposition. |
Of course, much like the real world of sports, where statistical calculations can point us in a direction for prediction but don't determine the results, HomeStretch is fun because the races don't always go as we might expect. I know some players hate dice of any kind because of the randomness they inject. I don't think the dice are out of control in HomeStretch. In fact, I view HomeStretch much the way that I view Can't Stop, another strategy game that involves dice: yes, you will occasionally have bad rolls that put you behind, but far more often, if you're behind, it's due to your own choices. I like this. (I also like that I played Can't Stop before HomeStretch: Sid Sackson's stop sign is such a valuable tool in my mind for considering 2d6 probability.)
The race cards. No, no. Not that race card. |
The race in action. C'mon, Coodwin! |
The insert. |
HomeStretch won't be for everyone. It's not meaty, and the theme might not appeal. The game is better with players who are invested in the game. But with the right group, this can be a contender.
Pros:
Good theme integration
More strategy than you might expect
Horse races are a blast
Cons:
Rules can be a bit fiddly and hard to remember
Components are decent, but not great
iSlaytheDragon would like to thank R&R Games for providing us with a review copy of HomeStretch.
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