Aphenphosmphobia.
Don’t ask me to pronounce it – I wasn’t even able to type it! But if you’ve got it, don’t play this
game. You see, aphenphosmphobia is the
fear of touching, and so is naturally associated with clinical hugging
anxieties. In the game of Hugs, you’ll
be putting the squeeze on so many friends and family that your face will turn
blue and your extremities will go numb.
Yeah, the term “personal bubble?”
Doesn’t exist, here!
How it Plays
Hugs is a children’s game with a smattering of mechanics
blended well at a rudimentary level.
Mainly, there is a prominent memory and matching element, but the title
also incorporates very basic or partial constructs of deduction, bluffing, push-your-luck,
and spite – even if only in their most elementary forms. Your goal is to get various family members,
friends, and even a pet or two in some warm, lovable, rib-cracking body grips. Just like at any family gathering, some
members are more loved than others, so you want to match up the people worth
the most points by getting them to the board and claiming them with your Hug
tokens.
The game board consists of alternating red/white squares in
a checkerboard fashion. Twenty-eight
character tokens are placed face-down and mixed up to the side to create a
common pool. Then each player takes the
five Hug tokens of their color.
The three-piece puzzle board in play. |
Of course, you’re lacking a great deal of information by
which to make decisions at this point.
So instead of placing character or Hug tiles, you may choose to peek at a
character already on the board. Place it
back face down after looking and don’t tell any family secrets. Finally, you may instead want to enhance your
own situation a little – or mess with your opponents – by replacing a character
token on the board with a random one from the common supply. However, you cannot perform this action on a
character that is adjacent to more than one Hug token.
If all of the character spaces become occupied, then the
only action allowed to players is to place their Hug counters. The game ends when either everyone runs out
of Hug tokens or when all board spaces are occupied. At that point, all of the character tokens
are flipped over and scored based on how the Hug counters pair them
together. Individual characters can be
scored by multiple players. The player
with the highest points is declared the most annoyingly lovable and won’t be
invited back to next year’s reunion.
Beats a trophy any day of the week, if you ask me.
The Sister and Best Friend hug is worth 6 points, while just above, Robbie the Robot is the only character that likes hugging appliances. Understandable. |
Do you have a crazy, old, great aunt that smells like her
cats, always has cold skin, and pinches your cheeks. Or how about a brawny brother-in-law with an
embrace like a vice grip and smacks your shoulder like he’s trying to shake
chestnuts from a tree? Well, run from
them no longer. Now, you can earn points
with those irritating hugs!
Okay, so the theme is a bit silly, but certainly on a child’s
level, which is the point. Of brighter
note is that Hugs actually empowers kids in a manner that few titles in the
genre do. The action allowance mechanic
gives them real choices, instead of simply rolling and moving or drawing a
card. Pulling a face down character chit
to place on the board is definitely as random as it comes. But after that, players can control much of what
information they gain through peeking, before placing their Hug counters in the
field.
There is a bit of risk-taking, as well. One, you could try and quickly fill all of
the character spaces, which leaves placing Hug tokens as the only possible action. Then things are somewhat more random. Also, you understandably will want to claim
the high point
characters right away as you peek at them, but if oriented in the wrong
direction and/or placed on the wrong side, that prime family member may end up
paired with a gray or black token. You
can always remove bad characters, of course, but this uses up actions in which
you can be doing something else.
Hey, Cuz, watch out for that Snake! Forget the venom; it's worth -1 point! |
You can also make some relatively good inferences as to the
value of some other tokens based upon where your opponents place their Hug
counters. If they lay one next to a
character that they just peeked at on the previous turn, you might assume it’s
a good value. In that case, plopping
down your own Hug token on another side of that same character, without even
looking at it first, is a neat little push-your-luck facet.
All the components necessary. |
The components in this boxed version are, once again, an improvement from VP’s polybag games. Due to the laser cutting process, be aware that there is black soot left behind on the counters’ edges after punching them out. However, since there are few of them in Hugs, it’s an easy chore to clean them. I’m not a fan of the puzzle-cut board, because the pieces do not fit seamlessly, but at least it is mounted. The paper board does not lay flat.
The puzzle board is uneven, as most in the style tend to be. |
Hugs is a fantastic little title for transitioning kids into the more refined aspects of the hobby. It works well with two, three, or four players and never feels like it’s dragging. Despite the theme’s meekness, the game eschews random movement and resolution associated with so many dumbed-down kids’ games; nor does it rely on frivolous, dexterity trappings to level the field. Instead, the action allowance mechanic offers a smart mixture of ways in which children can gradually reveal their situation and then manipulate the board to maximize points or mess with others, all while taking a chance that they can arrange things before some one else forces the endgame. Of course, as children they necessarily won’t be thinking in those terms as they’re learning them, which makes it all the better.
Pros:
Presents common mechanics on a basic level
Rare kids game where you control your fate
Cute, retro-style art
Everyone likes hugs…
Cons:
…Not that it’s an overly exciting theme
Kids tend to lock into one action
Not a fan of puzzle piece boards
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