Spectaculum seeks to transport players to this world of entertainers and circuses through a game of stock manipulation. Is it worth the price of admission? Find out below!
How It Works
Spectaculum is a stock-manipulation game for two to four players set in the world of traveling circuses. Players alter the prestige (value) of circuses and hire and release entertainers (read: buy and sell stock) to earn ducats. The player with the most ducats at the end of the game wins.
This is how the board looks at the start of the game. Note that the village markers on the board are cardboard and are randomized for each game. |
On a turn a player may perform two entertainer actions (hiring and/or releasing entertainers), must place three travel markers on the board--connecting either to the corresponding color's circus tent or a marker of that color already on the board--and then draws three new travel markers for his next turn. When players place their travel tokens on village markers, the village markers affect the values of that circus's performers or give bonuses or penalties based on the number of entertainers in a player's employ. Entertainer actions may be performed before and/or after the three travel actions, but the travel actions must be taken in succession.
The capital is in view--but which circus will win the glory of performing there? |
The game ends when one circus reaches the kingdom's capital and all but one of the bonus/penalty spaces is occupied with travel markers. Players earn ducats for each of the entertainers in their employ, and the player with the most ducats wins.
@FarmerLenny's take:
I don't often get the itch to design games, but I sat down once to design a game of buying and selling stocks with a heavy dose of player interaction through stock manipulation. It was going to be great.
Then I played Spectaculum. Spectaculum accomplishes everything my game set out to do in less time and in a simpler, more compelling way.
So much for the creative itch.
The art on the cards is great, but the only game-important element is the card's color. |
Spectaculum, despite its promise of immersion "in the colorful world of fortune-tellers and snake dancers," is a straightforward stock market game that's easy enough to play with your family but compelling enough to sustain interest through many plays. I like the game quite a bit, just be warned: don't expect immersion in a world of traveling circuses. This game is stocks with pretty pictures.
But the pictures are pretty, and we must give credit to the publishers for the effort they put into theming this game. When I say "family stock market game," I know your kids probably want to run and duck behind their Power Ranger or princess paraphernalia. Wall Street traders are dry as dust, but fortune-tellers, wizards, and acrobats--now you're talking. The rulebook takes great pains to explain the thematic significance of hiring and releasing entertainers (versus buying and selling stocks), as well as the significance behind the pay day (bonus) and illness (penalty) village tokens. And the thematic explanation works, even if that theme doesn't give the game any sort of feel. (Though this game has perhaps my favorite method to determine the starting player.) This is why I refer to "stocks" throughout this review: despite the wonderful artwork on the cards (it really is quite good), the only thing that matters on the card is its color--the circus for which it is a "stock."
The game, while simple, comes with handy player aids for each player. |
The first thing to like about Spectaculum is that the game is simple. I've had no trouble explaining Acquire, another stocks game, to my family and friends, but that game can be brutal and unforgiving to new players. (See: my first experience.) Its unforgiveness comes in the dearth of options available if players invest their money poorly, something that's easy to do because of all the information that players are allowed to keep secret. Spectaculum, however, is fully explainable in less than five minutes. More than that, it's easy for new players and old to fully grasp the choices they're making. Most of the important information that players need to know to make wise decisions--how many of each stock each player has, the likely future landscape for stock options, and the current value of stocks--is fully available. And the circuses' value tracks and the village abilities are well laid out and clear to players from the start.
I also like how the game's limitations focus the decisions players make. For example, it can be fairly easy for players to see which circuses will increase in value and which ones will decrease. However, players have only two entertainer actions each turn, so buying and selling stocks becomes a balancing act. Do you buy and sell the same stock in a turn to make a quick profit, or do you buy an opportunity likely to pay off later? The limited number of stocks for each circus focuses this decision even more. There is also the uncertainty of the travel markers you and other players will draw. You may want to increase the value of a circus, but if another player draws the travel markers, that player is in control of the value. This makes the game highly interactive, giving players things to watch and care about on all the players' turns.
The travel markers are nice wooden discs, pulled from the drawstring bag. |
The game is in the same size box as Carcassonne. It's very portable, another thing that recommends Spectaculum as a lunchtime game. |
This is the board. Even after I tried to smooth it out, it refuses to lay flat. |
The coins are nice. I wish there were more included with the game. |
Pros:
Simple to teach
Quick to play
Good components
Interesting decisions that reward good timing, yet still forgiving to new players
Cons:
Can be open to large swings of luck
The board doesn't lay flat
The theme seems mismatched and is largely pointless
More coins and/or player screens would eliminate some of the necessary bookkeeping
iSlaytheDragon would like to thank R&R Games for providing us with a review copy of Spectaculum.
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