You’ve read their comics, seen their movies, daydreamed about them, and maybe even dressed up as them. Now, you can assume the powers of Marvel’s greatest and lesser known world defending crime fighters. The twist is that you have to fight each other – must be inspired by Marvel’s Civil War?! Do you have what it takes to don masks, capes, high-tech weaponry, and genetic-altering phenomena? Find out with the new Marvel trading card game, Super Hero Squad.
How it Works
Super Hero Squad is a streamlined collectible card game. To play, you’ll need to build a 40-card deck from amongst your collection of favorite characters and/or combinations (or buy a pre-made theme deck) and then sit down against an opponent with her own deck. Draw 4 cards as your starting hand and flip a coin to determine first player. Your goal is to play cards in alternating rounds that inflict damage to your adversary, which is represented by discarding cards. The first combatant to run out of cards loses.
In the small-boxed Starter Set. |
However, there are two ways she can minimize the damage, called ‘Blocking.’ Both of these methods involve another game element called ‘Factors.’ Every card is identified with one of six factors (animal, strength, elemental, energy, tech, or speed). In addition to its own factor, each card also has the ability to block the attack of another kind of factor, which is indicated by a shield icon (shown at the lower left corner). If you have a card in your hand whose shield icon matches the attacking card’s factor, then you may play it to block your opponent’s attack. Both your blocking card and the attacking card are discarded and the attack is considered to have only inflicted only 1 damage, instead of its normal amount. If you do not have a card in your hand with which to block – or if you simply want to hang on to it for later – then you must start discarding from your deck. But as you reveal and discard cards (equal to the damage inflicted), you may get lucky and turn over a card whose shield icon matches the attacker’s factor. In that case, you block any further hits and may stop discarding. So for example, let’s say that an attack against you inflicts 6 points of damage. You start discarding from your deck one at a time. When you flip over the fourth card, you see that its shield icon matches the enemy’s factor. The attack is now blocked and you take no further damage! Instead of the full 6 hits, you’ve instead only suffered four.
Collectors 'Power Level Coin' and various strength cards. |
Keepers, on the other hand, provide ongoing special abilities. A keeper is played and its attack resolved normally. If it inflicts at least 2 points of damage, you may keep it in front of you for use in later turns – just follow the card’s instructions for when and how its abilities are implemented. If your opponent blocks your keeper’s attack on the first hit, the keeper ‘Misfires,’ is discarded like normal, and its ability ignored. If a keeper is ever blocked in subsequent rounds on the first hit, it misfires then, as well. You can have up to 6 keepers in play and there are a few cards that provide a defense or even counter-offensive against your opponent’s keepers.
Some Avengers. Note the link with special powers and keepers. |
“With great power comes great responsibility.” Uncle Ben’s ominous advice to Peter Parker is apropos here. With the granting of such a tremendous and profitable license, has Upper Deck been faithful to the popular and well-loved Marvel franchise? Thematically and mechanically speaking, the answer is a resounding, “yes!” In regards to the overall marketing and game models, I have some reservations.
Super Hero Squad is simple and fast. While adults (especially Marvel fans) will enjoy it, this title really is geared toward kids, indeed presenting a very nice intro to the CCG genre. The deck size is smaller than most CCGs, the rules are very basic, many cards do not have text to fiddle with, and table clutter is kept to a minimum. Cards and keepers with special instructions are clear, and their powers add a welcome aspect of strategic depth while not overly-cumbersome to execute. On the whole it is a clean, smooth, and streamlined design.
One example of a chain. You can potentially chain more than two. |
The blocking mechanic is your one defense against loosing prime cards to the discard pile in vain. However, it often boils down to luck as to whether or not you have the correct blocking icon in hand or are able to turn one up in the draw pile before sustaining full damage. And let me tell you, it really stinks flipping over the matching icon with the last hit! However, the mechanic always gives you a chance at staving off disaster and countering big attacks. Of course, the reverse holds true, as well, so be prepared to have your well-planned, chained attacks deflected, dodged, or diminished with just a mere turn of your opponent’s wrist.
With perhaps one exception, Super Hero Squad is also thematically engaging. While not exhaustive of the Marvel world, the game still includes both major and minor heroes. The art and text creatively and humorously allude to familiar sayings, props, powers, and other tropes from the comics that we lovingly associate with the colorful characters. Special abilities and keepers are also thematically applied as to be appropriate with the characters, and most are properly associated with related cards. The Avengers characters interrelate with each other as far as chaining attacks and retrieving cards. The correlation works similarly with the X-Men and the Fantastic 4, so that themed decks are thankfully possible. You can even make strong concentrations based on individual, iconic heroes like Spidey or Wolverine, as there looks to be plenty of cards to be successful. The lone thematic diversion is the artwork style, which is decidedly on the cute and child-like side, rather than that of the comics.
Some X-Men cards - major characters...and small. |
The online card game. A) Building a deck, B) choosing a card, and C) watching the action! |
Arcade action is just one of many activities on the MMORPG. |
Pros:
Simple to learn
Plays fast
Online module
Great intro to the CCG genre, but...
Cons:
...Would market better as LCG model
Mechanics can negate deck building strategy
iSlaytheDragon would like to thank Upper Deck Entertainment for providing a review copy of Super Hero Squad.
I gotta say, I won't be giving this game a second look. The artwork is godawful, the mechanics look stupid (any game that has you flipping a coin every turn has issues), and the whole thing looks like a bid to bilk parents out of their money via kids caught up in wanting more Marvel junk, evidenced by the fact that it's a CCG with no strategy.
ReplyDeleteYes, it's designed for kids. That doesn't mean it has to be a dumbed-down product.