tag:blogger.com,1999:blog-9046699676074993791.post901618347465463072..comments2023-07-01T04:55:45.022-05:00Comments on iSlayTheDragon | Board Game Reviews, Guides, Articles: He deserves a big hand for that and we gave him one (A Guide To Hand Management)Anonymoushttp://www.blogger.com/profile/16943069743769638883noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9046699676074993791.post-31060625916068990792013-07-12T01:39:31.002-05:002013-07-12T01:39:31.002-05:00Very nice article Andrew.
Yeah there is something...Very nice article Andrew.<br /><br />Yeah there is something about cards and hand management that is so flexible, interconnected and full of design variation possibilities.<br /><br />The whole dynamic of what to play when based on what limited info you know of what others have played or might play is the main thing I enjoy.<br /><br />One other key dynamic in hand management games is the that of card economy vs something else eg speed. Probably most typified in CCGs like Magic the Gathering eg where speed decks sacrifice card economy (the ability to make 1 card count as 2 in some way) trying to race a control deck who just has to stay alive until their superior card economy allows them to dominate late. Works in 2 players fine but probably not so much in multiplayer...Kimnoreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-40105070655364720562013-07-11T07:22:05.011-05:002013-07-11T07:22:05.011-05:00Thanks for telling us about your game! It sounds i...Thanks for telling us about your game! It sounds interesting, and after I watched the video for it, it looks like it corrects a problem my wife had with Biblios, that she felt too much in the dark to make good decisions.FarmerLennyhttps://www.blogger.com/profile/00809519427712934619noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-59554265703655059992013-07-10T22:08:54.377-05:002013-07-10T22:08:54.377-05:00I love hand management! I'd like to humbly pre...I love hand management! I'd like to humbly present Koi Pond as a my own attempt at spinning the hand management mechanic.<br /><br />In the game, you collect cards in various suits and quantities of those suits. They're kept in your hand, in a public tableau, or discarded to a personal discard pile. Each turn, you get three new cards and from amongst all the cards in hand, you choose one to add to your tableau, one to discard and one to keep.<br /><br />After each round, you compare the total of a suit in your hand and the total of that suit in your tableau. You score points for each suit equal to the *lower* total. So if you have five Blue in your hand but only one Blue in your tableau, you only score one point from Blues. Basically, you're trying to keep the hand and tableau as balanced as possible to maximize your score.<br /><br />Alright, enough plugging of my stuff. I also recommend a little game called Biblios, wherein you keep cards in anticipation of a future auction. However, the cards you keep will *not* be in the auction. So, do you want the bidding power or the actual item? It's a tense decision!Daniel Solishttps://www.blogger.com/profile/07683491911441126187noreply@blogger.com