tag:blogger.com,1999:blog-9046699676074993791.post7846512248818486196..comments2023-07-01T04:55:45.022-05:00Comments on iSlayTheDragon | Board Game Reviews, Guides, Articles: Let's Build A Tableau Together (A Guide to Tableau Building)Anonymoushttp://www.blogger.com/profile/16943069743769638883noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-9046699676074993791.post-22413797009991212972013-12-16T00:00:17.649-06:002013-12-16T00:00:17.649-06:00Thanks for confirming my suspicions about Castles....Thanks for confirming my suspicions about Castles. It's at the top of my wishlist now.<br />Your article also put Citadels back on my radar of games to play with my family, I wasn't aware of the tableau building component.<br />CheersAnonymoushttps://www.blogger.com/profile/01209292921805351689noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-10454508501582542322013-12-15T22:56:00.316-06:002013-12-15T22:56:00.316-06:00Castles of Burgundy sounds perfect for what you...Castles of Burgundy sounds perfect for what you're trying to achieve. You're right: Puerto Rico isn't very good with two. San Juan (the Puerto Rico card game) is better for two, but it's just cards (and I didn't care much for San Juan).FarmerLennyhttps://www.blogger.com/profile/00809519427712934619noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-65314283328879083062013-12-15T22:51:45.950-06:002013-12-15T22:51:45.950-06:00Thanks for the reply Jonathan. She likes that it i...Thanks for the reply Jonathan. She likes that it is separate from other players so that she has more control on how it is constructed. But she does enjoy interaction in games, just not spiteful interaction. I also think she may enjoy building using wooden bits and/or tiles rather than just cards (as I think Glory to Rome and 7 Wonders is) and certainly likes some thematic connection with what she's doing.<br /><br />I was thinking Castles of Burgundy and Suburbia might be good matches for her. I might check out Puerto Rico again, but I've heard it's not great with 2.Anonymoushttps://www.blogger.com/profile/01209292921805351689noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-77610739611461138012013-12-15T22:07:03.545-06:002013-12-15T22:07:03.545-06:00You're right, tableau building is probably the...You're right, tableau building is probably the most accurate category. Does your wife like the fact that her area is separate from other players and not in conflict? There are many, many games that involve building up something of your own, but a lot of them (such as Settlers of Catan or Carcassonne) force a little competition over space between players<br /><br />Depending on your wife's thematic preferences, there are a lot of great tableau building games out there. Glory to Rome lets you build your own little empire. Race for the Galaxy lets you build a little space empire.<br /><br />I would also definitely recommend looking into Puerto Rico and 7 Wonders. All varied but all let you build up your own area in some way.Anonymoushttps://www.blogger.com/profile/16943069743769638883noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-13560475622166928652013-12-15T20:38:04.984-06:002013-12-15T20:38:04.984-06:00How would Agricola fit into this? I know it's ...How would Agricola fit into this? I know it's primarily a worker placement game but you are also building your own farm, complimented by improvement cards that give your household special abilities.<br /><br />The reason I ask is that Agricola is my wife's favourite game, what she loves the most is building and having control over her own little area. I'd love to know what other games incorporate these aspects and whether there is a name for it, I think tableau may come close?Anonymoushttps://www.blogger.com/profile/01209292921805351689noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-1184703661670467102013-12-06T12:31:31.026-06:002013-12-06T12:31:31.026-06:00Well done! Nice piece. You effectively discuss tab...Well done! Nice piece. You effectively discuss tableau building in a concise manner.Anonymoushttps://www.blogger.com/profile/11933164497122002477noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-1826150479244693532013-05-09T12:45:37.515-05:002013-05-09T12:45:37.515-05:00I found this discussion on BGG to be pretty intere...I found this discussion on BGG to be pretty interesting in attempting to define Tableau Building:<br />http://boardgamegeek.com/geeklist/141836/tableau-builders-my-favorite-unrecognized-mechani<br /><br />Particularly the second point that cards "have a lasting effect on game mechanics as long as they are in the tableau" applies to discussing Galaxy Trucker. The thing about tiles opening open spaces for placing more tiles is that it doesn't present any new way to acquire/place tiles or provide any additional interaction during "building". At the beginning of the round the mechanics that define tile acquisition and placement are in place and remain unchanged by the placement of tiles throughout the round. You can only ever place tiles from the general supply into an empty space or your board in such a way that it is connected to another tile. If placing a tile would allow you to do otherwise then maybe you would have some grounds for saying that the game contains Tableau Building.Andrewhttps://www.blogger.com/profile/14503304210880897993noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-33930372807913684712013-05-09T06:06:19.737-05:002013-05-09T06:06:19.737-05:00That distinction works for me, I'm just intere...That distinction works for me, I'm just interested in exactly where people draw the line as there's often some great design space on the boundries between ideas. I also thought the "Why should anyone care?" part of the settlers article made a fair point for why it should matter :)<br /><br />I could argue that tiles add abilities immediately in that they influence what other tiles can be placed nearby. Making it easier to select and fit other tiles is pretty much the sole function of an internal structure tile, which doesn't have a designated purpose once the flight starts. On reflection I think it'd be a fairly weak argument though, I can see that there's a fairly significant difference between that and games where new cards (tiles/pieces/whatever) significantly change how you interact with the game immediately.Greghttp://3dtotalgames.com/noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-23531858711182637112013-05-08T12:31:45.040-05:002013-05-08T12:31:45.040-05:00I agree that the main thing disqualifying Galaxy T...I agree that the main thing disqualifying Galaxy Trucker for me is that once a tile is in play it doesn't have any effect until after you have finished building. If you want some examples of games that more closely toe the line between tile-laying and tableau building I would point to Glen More and Castles of Burgundy. I've seen the consensus go both ways on those games. This goes to show how hard it is to pin down exactly what defines any given mechanic. Tableau Building seems to be pretty tricky in that regard and I've seen people that would even disagree with some of the games that I included in my list.Andrewhttps://www.blogger.com/profile/14503304210880897993noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-34440482775791615902013-05-08T08:16:53.327-05:002013-05-08T08:16:53.327-05:00I would not classify Galaxy Trucker as tableau bui...I would not classify Galaxy Trucker as tableau building. While Vlaada Chvatil's designs often push the boundaries of genre, Galaxy Trucker is more of a tile-laying game. While you have a "tableau" in a sense, what's more important is selecting tiles that must connect with existing tiles on your board. While the tiles do add more "abilities" in a sense, the build isn't really gradual in that you do all of your building at once before you have any sort of response to your abilities or opportunities to use them.Anonymoushttps://www.blogger.com/profile/16943069743769638883noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-79149233569353900252013-05-08T06:35:59.381-05:002013-05-08T06:35:59.381-05:00Would you clasify Galaxy Trucker as a tableau buil...Would you clasify Galaxy Trucker as a tableau builder? You have your own tableau and the most interactive part of the game is building it, but it doesn't have many of the advantages you mention. You need to understand the complexity up front and as a whole the game makes you feel less powerful your ship inevitably falls apart.Greghttp://3dtotalgames.com/noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-4709563081053005972013-05-04T14:23:01.245-05:002013-05-04T14:23:01.245-05:00I LOVE the tableau building genre. 7 Wonders, Race...I LOVE the tableau building genre. 7 Wonders, Race for the Galaxy, and Puerto Rico are some of my favorite games out there. <br /><br />A friend of mine bought Glory to Rome. We played through the "intro" version of the game and even that was quite intensive... I read through your review of the game and I think I'm more willing to give it a second try now. <br /><br />I was quite intrigued by Innovation. There was a slight learning curve there, but my wife tried it and actually liked it, which is a huge win. Normally she is not one for the tableau genre.Derek Wellerhttps://www.blogger.com/profile/12918286060936836276noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-39792700198142153822013-05-03T08:42:39.121-05:002013-05-03T08:42:39.121-05:00I'd probably say that GOSU is probably the mos...I'd probably say that GOSU is probably the most interactive of all the games that I listed and is fairly aggressive as far as Tableau Builders go. It's best played as a 2 player game and is a good example of building up your tableau while messing with your opponent's progress. I'd also second FarmerLenny's recommendations of Glory to Rome and Innovation as fairly high on interaction.<br /><br />Depending on how much interaction you like card drafting can provide a relatively friendly experience but still cause you to keep tabs on what the other players are doing in order to succeed. Saint Petersburg, 7 Wonders, London, Last Will, and Tournay are all fairly good examples of this.Andrewhttps://www.blogger.com/profile/14503304210880897993noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-56385258617793125052013-05-03T08:05:18.786-05:002013-05-03T08:05:18.786-05:00I love that building-toward-a-goal aspect as well....I love that building-toward-a-goal aspect as well.<br /><br />A very interactive tableau-building game is Glory to Rome. It has aspects of role selection (like San Juan), but it's also got a huge punk factor and is very interactive. Innovation is also very interactive and punky. The interaction here is more like conflict.<br /><br />Tournay might be up your alley if you don't want direct conflict. Tournay involves building an individual district of a city. The interaction comes in that you can 1) use other players' workers by paying their wages and 2) score points off of their buildings at the end of the game.FarmerLennyhttps://www.blogger.com/profile/00809519427712934619noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-41520604736615841192013-05-03T07:58:41.945-05:002013-05-03T07:58:41.945-05:00I haven't actually played any game with this m...I haven't actually played any game with this mechanic yet but now I'm very interested.<br /><br />I do like to interact with other players when at the game table but I do also really love the aspect of building towards something. I think that was largely why I was addicted to MMORPGs for so long. I felt like I was adding more and more to my character and opening up new paths.<br /><br />I'll have to give one of these titles a try!Ferrelhttp://havokandhijinks.comnoreply@blogger.com