tag:blogger.com,1999:blog-9046699676074993791.post4932756877404754236..comments2023-07-01T04:55:45.022-05:00Comments on iSlayTheDragon | Board Game Reviews, Guides, Articles: Playing the Character: Not So Flawless (pt 2)Anonymoushttp://www.blogger.com/profile/16943069743769638883noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-9046699676074993791.post-42458163992689242602010-11-29T11:42:25.205-06:002010-11-29T11:42:25.205-06:00Agree.
I also recall that memorable trial where Ob...Agree.<br />I also recall that memorable trial where Obre becomes uncontrollably depressed. It was an interesting dilemma to conquer as it took real diplomacy between the players and not a roll of the dice. I found it amazing that, despite some prominent discords between a paladin dwarf and a sorcerer halfling, Milo(me), we managed to put or minds together to bring our displaced comrade back to reality.<br /><br />Another situation that was will always be ingrained in my mind is when (in the same quest as before) the DM included the characters Insanity in the game. When something extraordinarily twisted occurred, the players rolled for Sanity checks- certain aspects did and did not work, but that is whole new discussion in itself. But when my neutral sorcerer used his "Staff on Necromancy" to cast a rather wicked spell, some characters who failed their sanity checks acted accordingly and the primary mission was put on hold till the other characters could console and calm the more insane players. The DM legislated that the only way to bring the players back to reality was if others went to their aide, but the players really took it to the next level and acted to according what the character would do: my neutral sorcerer did made an effective but evil move at others expense, the insane ones broke down in tears and rambled nonsense, and the responsible leader, Obre, took Milo's wicked staff and gave it to the dwarf to destroy, so that the party would no longer risk becoming more insane.<br /><br />The players played their character and it was a unique experience that I enjoyed and learned a lot from. <br /><br />However, I think part of the reason the Insanity thing worked was because the DM's legislation forced the players to deal with their own character flaws. As I said I am relatively new to DnD and I have never DMed before but making an intentional emotional dilemma may need some ground rules to force the player to act appropriately to what their CHARACTER would do, not them personally. Every quest I am repetitively tempted to do what I see is best, even though, Milo's personality would not have him make those same decisions.<br /><br />Obviously it the player's must be willing to do what their character would do regardless of if it reconciles with their personal feelings, but to cut back and minimize players mistakenly don't act accordingly, there could be some ground rules laid out by the DM to compel player's to play out their character flaws.<br /><br />[this is my first blog ever so excuse ANY errors, grammatically and degree of relevance]Sporadic Spiderhttps://www.blogger.com/profile/12228221732797769971noreply@blogger.com