tag:blogger.com,1999:blog-9046699676074993791.post3053135784047402280..comments2023-07-01T04:55:45.022-05:00Comments on iSlayTheDragon | Board Game Reviews, Guides, Articles: Who Teaches the Teacher?Anonymoushttp://www.blogger.com/profile/16943069743769638883noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9046699676074993791.post-8895913842121880042011-12-13T16:47:38.023-06:002011-12-13T16:47:38.023-06:00Personally, when teaching a game to someone new to...Personally, when teaching a game to someone new to gaming, or to a casual gamer, I tend to lose more often then I win. My approach is to help them make right decisions, and to show them why what I do might not be the best method. With some games, I even will go as far as having both of us play with our hands gace up on the table, and we both help each other with our turns. My goal is to make sure that they have enough understanding to be competitive after a few games, and for both of us to have fun. Of course, with experienced gamers, it's as simple as 'It's like Game X mixed with Game Y, but combat is like Game Z. Here's the basic rules, every man for themselves!'The Janitorhttps://www.blogger.com/profile/18080819488487501356noreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-78761785762016337212011-12-13T13:47:25.632-06:002011-12-13T13:47:25.632-06:00This takes on a different angle, I believe, in tea...This takes on a different angle, I believe, in teaching kids. There the goal is 100% to give them the best insight so they can learn, regardless of whether you win or lose as a result. In fact, your losing can often reinforce another element you're trying to teach children: Sportsmaship. You don't need to win to have fun and you need to be a good loser. While not going into in-depth detail (for obvious time reasons), I will always point out strategies they can use against me and that I can potentially use against them in any giving situation. After 2 or 3 teaching games (depending on its complexity), I will then let them explore strategies on their own - without ruthlessly explointing mistakes, of course! Can you see my halo? :-)<br /><br />I would argue, as experienced gamers, to take the same approach with new or casual adult gamers. With seasoned gamers, you can be more technical in teaching and circumspect in strategy.<br /><br />I'll admit your one example of The Resistance is a bit different, since that is a unique game in which secret identity is important. Maybe teach the game "demo style," instead? Teach it as a bystander to the others while they play? At least for that first game...Jasonhttp://www.spielemitkinder.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-4709572878008240222011-12-13T13:26:57.706-06:002011-12-13T13:26:57.706-06:00*DBG, not BDG. Sorry*DBG, not BDG. SorryAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9046699676074993791.post-69640646095461233822011-12-13T13:26:16.505-06:002011-12-13T13:26:16.505-06:00In trying to teach a certain BDG to people at GenC...In trying to teach a certain BDG to people at GenCon, I took the approach of building a rules skeleton and letting the players fill in the rest of the parts as they chose. If a question about gameplay was asked, I tried to use the word *because* as much as possible. <br /><br />I think if you outline the reasoning behind the decisions you're making, it makes it a little more palatable for new players. <br /><br />If I was actually playing with people, I would let them make a move and then sporadically offer insights about certain aspects of the game (faction strengths/weakness, Cost:Honor ratios, etc).Anonymousnoreply@blogger.com